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Mathius
12-01-2008, 01:41 PM
Can someone explain to me the story behind Seigfried and Nightmare in this game? The writers who did the work on their bios are absolutely HORRID. I've been playing SC3 on PS2 lately, and I can't for the life of me understand the story here despite re-reading each of their bios and the story mode about 9X.

I get the impression that Siegfried and Nightmare are sortof the same person? Like Nightmare is his dark side? And what's the whole idea behind the Soul Edge and Soul Calibur? And if these two are so closely related to it, what's the point of these other characters?

I realize it's a fighting game, and the story is an afterthought, but it really really is trash.

Mathius

XxNeXuSxX
12-01-2008, 02:02 PM
Well, I own Soulblade (for PS1 before Soul Caliber came out..) and it seems that Siegfried ended up beating Cervantes, who then metamorphed into SoulEdge. SoulEdge was then also defeated by Siegfried, however, SoulEdge, while dying, ended up enveloping and possessing Siegfried--who then turned into Nightmare. Nightmare was present in SC1, but he went through internal troubles and ended up separating from the evil inside himself in SC2.

Hope that helps.

XxNeXuSxX
12-01-2008, 02:12 PM
SC2 and SC3 blend together for me; maybe it was SC3 when he separated?

Either way, Cervantes went from the best in the game to the worst.

XxNeXuSxX
12-08-2008, 08:26 PM
I'm sure someone else has an answer...

Mathius
12-08-2008, 08:39 PM
Not only are the storylines awful and the writing is hard to understand, but they also take for granted that you know the storyline up to that point. It's absolutely retarded.

Mathius

XxNeXuSxX
12-08-2008, 09:57 PM
Not only are the storylines awful and the writing is hard to understand, but they also take for granted that you know the storyline up to that point. It's absolutely retarded.

Mathius
Not sure what you're inferring on the latter half.

But yeah, the plot sucks. You should see how hard they tried in SoulBlade though. backstories and all.

DeuceWallaces
12-08-2008, 10:22 PM
Siegfried
Siegfried Schtauffen (ジークフリート・シュタウフェン Jīkufurīto Shutaufen?) the protagonist of the series, was born to Sir Frederick Schtauffen, a brave knight who was considered a champion among the oppressed peasants of his German home, and a woman named Margaret who met Frederick while he was on campaign, during the late sixteenth century. He was given the name 'Siegfried' after the famous hero, and was taught swordsmanship by his father.
Frederick embarked on a foreign crusade and, due to lack of guidance in life, Siegfried unintentionally murdered his returning father while rampaging as the leader of a teenage band of thieves calling themselves "Schwarzwind" (German translation for "black wind"). Siegfried grew in despair and eventually convinced himself that anyone but he was to blame for his father's death. Siegfried had heard rumours of the invincible Soul Edge, and came to believe his father's killer could only be killed with that weapon.

After taking the life of a noble he worked for during a siege on his castle in Ostrheinsburg (he did so in an effort to claim - what he thought was - Soul Edge), he finally managed to come across the legendary weapon Soul Edge, lying beside the corpse of the defeated Cervantes de Leon which transformed into Inferno. Siegfried defeated Inferno, earning the right to wield Soul Edge himself. However, Soul Edge telepathically spoke to Siegfried, arranging a deal between the two; Siegfried would help the blade to restore itself gathering souls, and Soul Edge would resurrect his father Frederick. But Siegfried finally succumbed to the sword's power - transforming into the Azure Knight, Nightmare.

He claimed refuge in Ostrheinsburg Castle. During the following three years, he gathered together a group of followers: the golem Astaroth, Lizardman (Aeon Calcos), and Ivy. Each of them aided him in Soul Edge's quest to devour souls for a rejuvenation ceremony to be performed in his chosen stronghold, Ostrheinsburg Castle. But as the ceremony was about to take place, the clan was quickly laid to waste. Both Aeon Calcos and Astaroth were defeated; and Ivy left the clan after learning the shocking truth of her past from the Fu-Ma ninja, Taki. Two young warriors confronted Nightmare: Kilik, owner of both the sacred staff Kali-Yuga and sacred mirror Dvapara-Yuga; and Xianghua, owner of Krita-Yuga, which revealed itself as Soul Calibur.

Nightmare and Soul Edge were defeated, initiating a new resolve in the now-conscious Siegfried, albeit temporary - shards of the weakened Soul Edge were still present within his body. He eventually assumed the azure armor for a second time, becoming Nightmare all over again, desperately pursuing fragments of the Soul Edge so that he might fully restore it.

Raphael Sorel appeared in search of Soul Edge and Nightmare stood victorious after a fierce battle. As he stepped forward to finish Raphael, he muttered something incoherently. Following this, an internal struggle began between Siegfried and Inferno (spirit of the evil sword) vying for control over their physical body. With this show of "hesitation", Raphael unleashed a desperate final blow upon his enemy, piercing the center of Soul Edge. Nightmare let out an inhuman cry, and Siegfried finally regained control of his own body.
Siegfried remembered his actions previous, before using the newly-revealed holy sword, Soul Calibur, to drive into the evil eye that was the core of Soul Edge, where the weapon had been trapped - however, this effort to destroy the evil sword would prove insufficient.

In the preceding event of Soulcalibur III, Siegfried now has control of his own body, picking up both swords and leaving Ostrheinsburg on a mission to seal away Soul Edge for all eternity, as he swore to atone for his sins, not knowing that Nightmare had gained a separate body of his own. Eventually, he fell victim to Zasalamel's plot to reunite Soul Edge and Soul Calibur at the Lost Cathedral. Siegfried took up Soul Calibur and fought a ferocious battle against the now-independent Nightmare, who in turn regained Soul Edge. Though victorious for the time being, the combination of the energy released from Soul Edge and Soul Calibur as well as his injuries from the battle mortally wounded Siegfried.

The events of Soulcalibur IV see Siegfried having been revived by the Soul Calibur, which has gained some sentience from the Soul Edge and the release of its creator, Algol. Now dependent on the armor in which the Soul Calibur had encased him for survival, Siegfried rejects all human contact and devotes himself to destroying both swords once and for all. In his ending, he finally defeats Nightmare decisively and releases the power of the Soul Calibur, permanently sealing away the Soul Edge and Soul Calibur, and killing himself in the process. In Hilde's ending, he is instead forgiven for his crimes as the Azure Knight and given a royal pardon.

One of Siegfried's extra weapons is the Glam (mistranslation of Gram), the weapon that Sigurd in Norse mythology used to kill the dragon Fafnir and in Soulcalibur Legends, Siegfried fights "Fanfir". The Faust blade also takes reference from a German legend, in which the protagonist makes a deal with the devil (in-universe, Siegfried and Soul Edge have a Faustian bargain).
In a 2002 poll by Namco prior to the release of Soulcalibur II regarding their favorite character, Siegfried placed ninth with 2.5% of the tally, tied with Mitsurugi.[48] As Nightmare, Siegfried has been described as "one of the most memorable fighting-game villains in history."[49] According to IGN, Siegfried and Nightmare are placed as number one in their list of top ten Soulcalibur fighters.[50]

http://en.wikipedia.org/wiki/List_of_characters_in_the_Soul_series#Siegfried

Seneca_22
12-16-2008, 03:44 PM
C'mon now, does the story even matter when this is one of the best fighters ever made? It's the only weapons based fighting game in 3D. Animations as sick, character design is sick, moves are sick, variety is sick, graphics sick. This is THEE fighting game to play w/your boys for hours on end.

Huey Freeman
12-16-2008, 03:52 PM
C'mon now, does the story even matter when this is one of the best fighters ever made? It's the only weapons based fighting game in 3D. Animations as sick, character design is sick, moves are sick, variety is sick, graphics sick. This is THEE fighting game to play w/your boys for hours on end.
Easiest to play and probably one of the most fun, I could agree with that.

kentatm
12-16-2008, 04:46 PM
i love me some Soul Caliber.

I remember the first time i saw it in the arcades when it was Soul Edge. I was like 13 at the time and at a baseball camp at Texas A&M. I sat and watched the older guys ply it for about half an hour learning what all to do and then hopped on and proceeded to kick some major ass. Its the only time I have ever truly been able to wreck people in the arcade version of a game. usually i need a D pad to kick some ass but I was able to figure out all of Siegfried and Sophitia's moves. It was quite satisfying to be that young and able to kick the hell out of college age cats. Of course these days I hop online and get shredded by kids half my age so I guess us old gamers just plain suck is all.

Mathius
12-16-2008, 08:36 PM
C'mon now, does the story even matter when this is one of the best fighters ever made? It's the only weapons based fighting game in 3D. Animations as sick, character design is sick, moves are sick, variety is sick, graphics sick. This is THEE fighting game to play w/your boys for hours on end.

Yes, it does matter... Here's why:

If you write a fighting game and say f the storyline, like Mortal Kombat or Street Fighter II, and just put a little back story blurb in the instruction booklet (do they even still do that? Last instruction booklet I remember reading had sh*t for story information), then fine.

But if you're going to take the time to put all that text and storyline into the game, then it should be good.

The most annoying part of SCIII besides the irritating AI, is the fact that you see the same damn scenes over and over and over again. You have to finish the game with each character in order to unlock everything (unless you just play like 2000 battles :rolleyes: ) But the writers/developers put no effort into it, so you're constantly seeing the same crap over and over again for like 25 characters.

Mathius

Seneca_22
12-17-2008, 11:52 AM
Well, I guess if you have nobody to play, or you really got into it for the single player experience, I can see why that would matter. But I don't think people buy fighting games for a great story. You want a great story with character development and all that, play a RPG, or a well made FPS, or a action/adventure game.

Fighters are mostly for some mano y mano, one on one battles to see who can get bragging rights. If the game plays smooth, has cool characters, sound effects, good balance of characters and variety, then it's golden.

The game is just too good to knock it for storyline inconsistencies when the story is just kind of extra fluff. You're right tho, it would've been nice to see some variety in the stories instead of all the same cutscenes. At least part 3 let you pick your path after each fight for story mode AND had alternate endings with interactive cutscenes.

Mathius
12-17-2008, 01:28 PM
Well, I guess if you have nobody to play, or you really got into it for the single player experience, I can see why that would matter. But I don't think people buy fighting games for a great story. You want a great story with character development and all that, play a RPG, or a well made FPS, or a action/adventure game.

Fighters are mostly for some mano y mano, one on one battles to see who can get bragging rights. If the game plays smooth, has cool characters, sound effects, good balance of characters and variety, then it's golden.

The game is just too good to knock it for storyline inconsistencies when the story is just kind of extra fluff. You're right tho, it would've been nice to see some variety in the stories instead of all the same cutscenes. At least part 3 let you pick your path after each fight for story mode AND had alternate endings with interactive cutscenes.

Thanks for completely ignoring what I said and giving your OWN opinion AGAIN.

The point is, they included those things in the game, they should have been done well. Otherwise don't include them at all. I could do without seeing Zasalamel babel in the clock tower 100X, or Tira ramble on, on her little raft.

Mathius

Seneca_22
12-17-2008, 05:44 PM
Okay, not sure where I ignored you, but I tried to respond as best I could. Name me one fighting game that has some kind of awesome story? I think just about every fighting game has some little backstories and what not as to why they're fighting, who their rivals are, how they came to be, whatever.

But after the sequels, with multiple endings depending on who you win with and which story line they decide to stick with for each succession, a lot of stuff can get lost and ultimately, they're trying to build a balanced game that's fun to play, easy to play, deep enough for people who want to go to an advanced level.

I mean, that's what fighting games are. It's one on one. You versus your opponent, trying to knock the other one out, be it the computer or the a live opponent. When you're testing your metal in "combat" you could care less what the story is, at least I can, I just want to come out on top if I can, or go down fighting.

Like I said, you want a solid, deep, engrossing story that pulls you in, play Final Fantasy, Devil May Cry, Ninja Gaiden, Metroid, Metal Gear, any other game that has a deep plot that builds up to climactic showdowns.

I just think, just my opinion, that you can't knock a solid fighting game that does what's it's really supposed to, which is to be accessible and interesting and fun to PLAY, because the storylines aren't up to snuff with single player games meant to be single player games.

Sincerely tho, what specifically is your beef with the story lines?

Mathius
12-17-2008, 07:36 PM
Okay, not sure where I ignored you, but I tried to respond as best I could. Name me one fighting game that has some kind of awesome story? I think just about every fighting game has some little backstories and what not as to why they're fighting, who their rivals are, how they came to be, whatever.

I don't know how to be more clear on this... if they weren't going to take time with the story lines, they should have left all the crap out. I would rather play a fighting game with no story arc at all that listen to the same crap scenes over and over again.



Sincerely tho, what specifically is your beef with the story lines?

First off, there is hardly an deviation depending on what character you pick. Which means, like I said, you have to watch the same scene in the clock tower with Zasalamel, the same scene at the end with Zasalamel. (unless you get the secret ending). It's repetitive to the point of irritation. Especially since they require you to play the game with every character in order to unlock everything. Especially since you have to play so many battles to earn enough money to unlock everything in the shops.

Second, the writing is so poor.. It's vague for one thing. There's references to things that you have no prior knowledge to. I don't remember seeing one single reference anywhere that the whole point of the game is to find either Soul Edge or Soul Calibur. For a while there I thought I was loosing it, before I realized there were two different swords.

Here's one example from the game:


Collecting powerful souls and the fragments of Soul Edge, Nightmare was approaching the revival of the cursed sword. He returned to Ostrheinsburg Castle, a place that had seen the blood of many spilled, and there found a man wielding a thin sword in his left hand. The man sought Soul Edge, but after a fierce battle, Nightmare defeated him.

Nightmare closed in to finish him off, but at that moment, a brief flicker of Siegfried's will returned, and he struggled against the cursed sword. One voice sought atonement and a desire to restore pride. Another laughed, saying that all men shall despair at the darkness of death.

As this conflict raged within Nightmare's mind, the wounded man drew upon his last strength and unleashed a desperate final blow. The blow cleanly pierced the center of Soul Edge.

Nightmare let out an inhuman howl and writhed in pain, two consciousnesses clashing within him. And finally, with a will of iron, Siegfried reclaimed control of his own body. At that moment, the area was covered in light, and the Soul Calibur suddenly appeared. Reflexively, Siegfried took the holy sword and stabbed it into the eye of Soul Edge.

The power of the cursed sword was sealed, but the spirit sword went silent as well.

'This isn't enough... I swear to seal away Soul Edge for all time and atone for my sins!' Smashing into pieces his detestable armor, Siegfried set out on a journey. However, his blood-stained fate would not release him so easily. The feeling of a grotesque right arm periodically welled up in his memories. The whispers of the cursed sword echoed in his ears.

And each time he was forced to fight those who sought revenge on Nightmare, his mind was wracked by guilt...

Ok, first consider that this is from Siegfried's profile, but it starts off mentioning Nightmare. You get halfway through it before you even hear mention of Siegfried. Which is part of why I asked about him here. Even his damn profile doesn't explain the connection between him and Nightmare. You sortof realize they're the same person, but nothing else makes any sense.

Then you have vague references to a man with a thin sword... Raphael? I don't know.

Also, the profile states that he has Soul Calibur already, and "the man" stabbed through the eye of Soul Edge. So what the f*ck is this journey he goes on for the swords?

Here's another example:


In order to destroy the cursed sword, Soul Edge, he needed to visit someone who was extremely knowledgeable about it. He had committed terrible crimes as the Azure Knight... But he had to go on.

Well aware that he would likely have to fight, Siegfried knocked on the door of the mansion of a woman who likely hated him. If possible, he did not wish to fight, but it was unlikely he could ask for that...

There's the vague references again to "a woman who likely hated him" instead of mentioning Ivy's name anywhere. Also the constant references to the Azure Knight are annoying as well. It took me forever, having to play several different characters before I realized the Azure Knight was Nightmare, not Siegfried. They just assume you'll know who that is.

Mathius

Mathius
12-17-2008, 07:38 PM
This appears to be pretty good tool though: http://www.gamefaqs.com/console/ps2/file/927089/26537

Mathius

Mathius
12-17-2008, 09:01 PM
Oh. And just so we're all on the same page. Tira has the best tits:

http://farm4.static.flickr.com/3019/2835197574_2385909872.jpg

Mathius

Seneca_22
12-18-2008, 11:42 AM
To each his own I guess. I could really care less about any of that when it comes to playing the game. Also, you're talking SC3 and I'm talking SC4. Oh wait, you're talking the whole franchise.

In any event. Siggy got currupted by soul edge, became nightmare and ravaged the land, but he came back somehow, and nightmare became a separate entity while sig was "reborn" I guess. But really, why would the story really have to be that deep for a fighting game

In street fighter, I know Ken and Ryu are rivals and friends. I know Ryu beat Sagat and gave him the scar on his chest. Dhalsim is from India, Zangief is a russian wrestler, DJ is jamaican, and Cammy and what's his name are in the military. Do I care? Not really, as long as the game plays cool, I'm fine w/it.

Guilty Gear, another cool 2D fighter. Something about Gears, these robots that were unbeatable who got beat by Sol and Ky, but there are still some left. I play Jam cuz she has cool sound effects and cool moves, plus Ky and Sol have cool stuff. Sure there's a small story, but it's not why I'm playing the game.

C'mon, if I were to just base my liking of Soul Calibur on stories, I would've lost interest at Soul Cal 2 when they put Spawn, Heihachi, and Link in the game. Now you have Star Wars Characters and cheesy clone characters from Anime series'.

Fighting games are supposed to fun, one on one battles, or even some team battles. If there's a decent story, cool, it adds a little more interest to it. Once you know everything about the story, all that's left is to play the game and enjoy the game. The story doesn't matter after that. It's not like I care that Liu Kang is the last chance for Earth Realm every single time I fight the last boss.

But like I said, to each his own. You're entitled to your own opinion as am I. You must like the series if you bring it up. I like the series too, for different reasons, so let's just agree to disagree on the rest.

gasolina
12-18-2008, 12:06 PM
Fighting games should have at least a story as a plus to audiences. I remember when Ehrgeiz came out. It was a pretty ****ty fighting game but because of all the Sephiroth ******gers out there, a lot of people were playing it.

Also, if you're putting out sequel after sequel, you must have a story.

Tekken has some pretty bad storylines, but at least each character has its own.

Matter of fact, a background story makes a character more interesting, more playable, no matter how awful the character is. Regardless of any type of game.

Mathius
12-18-2008, 02:40 PM
But like I said, to each his own. You're entitled to your own opinion as am I. You must like the series if you bring it up. I like the series too, for different reasons, so let's just agree to disagree on the rest.

<shrug> I consider it the best of the fighting games, based on the fact that you can use weapons, you can create characters, and it has extras like CotS.. I also like the armor feature they added in SC4.

But as a genre I find fighting games to be pretty weak. I don't play them that often. SC3 is the only one I actually own. And the only reason I play it so much is because I'm trying to unlock everything and buy everything. It gets very frustrating doing the same crap over and over again, seeing the same crap over and over again, just because you have to earn enough money to unlock everything.

Fighting games could be so much better than what they are.

I don't understand how you can put a game out, and expect the multiplayer experience to carry the game. You're not going to sell a lot of games that way. Most people only play solo....

Of course with PS3 and XBox online, that's probably changing, so it's no surprise to me that fighting games are making a small come back.

BTW... I don't understand why you're so bitter about the additions of Link and the Star Wars characters... clearly its what people want because there are tons of "recipes" out there to create them now that creating your own player has become a staple in the SC series.

Mathius

Seneca_22
12-18-2008, 03:00 PM
I guess we're just in two different camps, and that's fine. I look at it from the competitive gaming perspective. I used to compete in a lot of tournaments, and I still do try to make it to them when the wife and kids will allow it. The competitive scene is all about balance, gameplay, and competition. A lot of them look at the single player as just an extra, and kind of get mad when there is more focus on single player rather than fine tuning the game engine so that things work they way they're supposed to work for the competitive players.

While some may care to unlock everything, the majority of them are trying to figure out if their character is better, worse, or the same as the last version, and what new tricks they can use and abuse in the name of victory. So for us, it's all about multiplayer and I wouldn't say we could care less about the storyline, but it's not nearly as important as the gameplay and fun that can be had going one on one.

As for the bitter part, I'm not bitter about those additions, I was just saying that if I did care a lot about the storyline, then those would be some pretty outrageous additions. They have nothing to do with the SC universe. As it is, I don't care that they're in. Almost all of them are banned at tournaments, while some are allowed, and you just have to figure out ways to deal with those characters.

But basically, we're looking at the game from two different perspectives, and I can see how if you're only going to play a fighting game for the single player experience, then maybe it should offer a bit more than repitition. Me, I'm glad the focus enough energy on the fighting engine and making sure that's solid isntead of dedicating all that time to having 30 different storylines play out. You're a smart poster, based off what I've seen you post, so I think you can understand where I'm coming from too. I would just say, don't count on any fighting game to deliver great, varied, and multiple stories, because they're mostly made for multiplayer games, with some single player aspects added in for a little challenge.

Mathius
12-18-2008, 04:45 PM
I guess we're just in two different camps, and that's fine. I look at it from the competitive gaming perspective. I used to compete in a lot of tournaments, and I still do try to make it to them when the wife and kids will allow it. The competitive scene is all about balance, gameplay, and competition. A lot of them look at the single player as just an extra, and kind of get mad when there is more focus on single player rather than fine tuning the game engine so that things work they way they're supposed to work for the competitive players.

While some may care to unlock everything, the majority of them are trying to figure out if their character is better, worse, or the same as the last version, and what new tricks they can use and abuse in the name of victory. So for us, it's all about multiplayer and I wouldn't say we could care less about the storyline, but it's not nearly as important as the gameplay and fun that can be had going one on one.

As for the bitter part, I'm not bitter about those additions, I was just saying that if I did care a lot about the storyline, then those would be some pretty outrageous additions. They have nothing to do with the SC universe. As it is, I don't care that they're in. Almost all of them are banned at tournaments, while some are allowed, and you just have to figure out ways to deal with those characters.

But basically, we're looking at the game from two different perspectives, and I can see how if you're only going to play a fighting game for the single player experience, then maybe it should offer a bit more than repitition. Me, I'm glad the focus enough energy on the fighting engine and making sure that's solid isntead of dedicating all that time to having 30 different storylines play out. You're a smart poster, based off what I've seen you post, so I think you can understand where I'm coming from too. I would just say, don't count on any fighting game to deliver great, varied, and multiple stories, because they're mostly made for multiplayer games, with some single player aspects added in for a little challenge.

Well, I think you're going to find that there aren't too many guys gaming that were in tournaments... Even the guys I know that I consider hard core gamers haven't been in any, and they pretty much play all day long.

And like I said before... as a developer, if you're making the game geared towards multiplayer only, you're gonna sell a lot less copies even in today's internet age.

Mathius

Seneca_22
12-18-2008, 05:11 PM
You're right about that. The tournament/competitive players are a niche crowd, which is why they still do like the whole licensed character involvement. For them, it means that there's the possibility more people will play the game, maybe even drop on to the competitive scene.

Before I was into the competitive scene, I did play Soul Calibur 1 to death at school. There was a group of about 10 of us who played after class, after dinner, and till all hours of the night. Our room was the hang out, someone was ALWAYS playing. It was the game to play w/the boys.

BTW, Soul Cal 3 was considered the lowpoint of the SC series by competitive players. It started all the combo based stuff with massive damage, glitches, and took good stuff out that was in SC2. Namely nerfing Talim and Rapheal.

Mathius
12-18-2008, 05:27 PM
You're right about that. The tournament/competitive players are a niche crowd, which is why they still do like the whole licensed character involvement. For them, it means that there's the possibility more people will play the game, maybe even drop on to the competitive scene.

Before I was into the competitive scene, I did play Soul Calibur 1 to death at school. There was a group of about 10 of us who played after class, after dinner, and till all hours of the night. Our room was the hang out, someone was ALWAYS playing. It was the game to play w/the boys.

BTW, Soul Cal 3 was considered the lowpoint of the SC series by competitive players. It started all the combo based stuff with massive damage, glitches, and took good stuff out that was in SC2. Namely nerfing Talim and Rapheal.

I haven't played 1 or 2. 2 was recently listed under the top 25 Game Cube games in Game Informer magazine... I think it placed 11th? I won't swear to that.

4 was a lot of fun. It seems like there is a lot less to unlock, which I like. But I don't own an xbox or ps3, I played it at my buddies on the weekends a few times.

I own 3, and I find it very frustrating. I find that the AI in most fighting games is either too hard or too easy. It's never quite good. SC really frustrates me with its guard impact stuff, where you have to time your blocks. I like the old school where you can pretty much hold down the block button and be ok. If you mistime the first block in a combo, it can often leave you with no break. It's also insane how little you earn in the games, but then they require you to have an a$$load of cash to unlock everything.

I also find that the competition varies from platform to platform... for example Tales of Soul starts off easy, and then gets harder as you get to the end, but it's still very beatable for me. I can get to the end with only one or two loses. I have yet to go undefeated and face Night Terror, the secret boss. Chronicles of the Sword is relatively medium in difficulty. Some of the characters are extremely tough, but I find a lot of that has to do with how good your character is you built, and also what special effects are on the stage you're in. Tournament Mode, or World Competition, whatever it's called, is insanely difficult. Most times I can't get through the first fight. I made it through the first tournament of 12 once, but you apparently can't save your progress either, which is equally frustrating.

All in all I think I enjoy unlocking things and doing the Chronicles of the Sword missions where you have to actually think of strategy, than I do the basic fighting. I also enjoy the Create-A-Soul feature a great deal.

I've always wanted to develop a game, but I've never had the resources or the know-how all in the same spot. Like right now, I started getting a pretty good grasp on Blender as a rendering program, learning the basics, but quickly decided my ancient computer can't handle the load. In any case, any games where you can customize, like the create-a-soul give you an opportunity to put your own characters in, or even nostalgic characters from your past. It amused the hell out of me and my buddy when I built "He-Man" in Soul Calibur 4. It looked very much like him, right down to the pose where he holds his sword in the air.

Youtube has tons of videos on the custom characters you can create, and some of them are dead on.

Mathius

ballup
06-02-2014, 05:05 PM
http://24.media.tumblr.com/tumblr_m75u0yVElJ1rb85yyo1_r1_400.gif
Bump

Haven't played a SC game for a while (years maybe). I played from II to IV, stopping at 5 because I didn't think it was worth investing my time into it.

Out of all the fighting game franchises, none are as likable as SC to me. It doesn't have that rigid movement most fighting games have and juggling isn't something prevalent from my experience. The series has had some downs though. My biggest issue was the discontinuation for team vs from SCII.

Just wanted to see if there are any other current ISH'ers who was a fan of this game and see if people want to talk about the series.