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Anti Hero
02-01-2013, 05:56 PM
http://gameofthrones.net/images/Westeros_Maps/Map_Westeros_Political.gif

Roberts Rebellion

Mad king Aerys has called for the heads of Robert Baratheon and Ned Stark. Each of whom has fled the Vale and returned to their homes.

You, the player, can continue the path laid out before you in the books or re-write history.

The North - Starks
The Vale - Arryns
Storms End - Baratheons
The Reach - Tyrells
Dorne - Martells
The Crownlands - Targaryens
The Westerlands - Lannisters
The Riverlands - Tullys

You have 10 rounds to make allies and enemies, to conquer or to lose.

The head of every realm must send me a pm at night to tell me what moves they want shown in the morning and what moves they are making behind everyone's back.

You must decide among your allies who will be king and queen, hand, etc..

you are all given an army scaled down from the actual numbers in the book.

The North has 15 units
The Vale has 15 units
Storms End has 15 units
The Reach has 15 units
The westerlands has 15 units
The Riverlands has 15 units
Dorne has 15 units
Kings landing has 15 units

You may split up your units leaving some home for defense or all home for defense likewise you may move all your units out for conquering or only a fraction of your force. The higher number will win the fights. Also, you only can move units to countries they border.

How the action happens. When a nation or nations decides it will move to attack they will first attack the open region, if they are victorious then they must attack the capital to take over that region. Each capital has 20 units to defend. If your capital is taken, you're out of the game and conquered. Conquerors will decide who will sit as head of the capital. Whoever is involved in the sacking of a capital will receive 15 units. The new units must start out in your home region.

If you lose an attack, your army is sent home you will receive reinforcements after one round. Be wary on your attacks, should you be sent home weak or leave no body home to defend your realm, other countries may decide to attack and take over while you're out fighting.

You can choose to take over the iron throne or just neighboring countries declaring yourselves king of a region.

http://winter-is-coming.net/wp-content/uploads/2011/02/3-eyed-crow.jpg

Contact with the three eyed crow! Sometime during the day you must send me the finalized order of all your plans (for that turn, you are encouraged to backstab as many times as you feel necessary..) If you want it announced you're moving an army but really you're not, I will announce that your army has advanced and only once a battle begins will I announce that in fact there is no army there (but you must tell me!). This should make you want to keep open lines of communication with everyone.. just in case.. or are they lying to you??

I don't have all the heirs right now, I'm sure we can figure it out along the way. This isn't a finished product but it should serve as a way for future games.

After 10 rounds.. we'll see.. we can continue the game or just let things land where they land.

Anti Hero
02-01-2013, 06:20 PM
Battle scenario

Let's say the Tullys and Lannisters are allies, The Tullys may send 5 units to help defend pressure from the Tyrells openly attacking the Lannisters. Through PM the Tully representative lets me know that they have exchanged pm's with the Tyrells and are turning their cloak. Tully lets me know they are moving their army into place in the westerlands.

We now have 5 units of the Lannisters out harassing. 10 units of Lannisters defending. 5 units of the Tullys in the westerlands to help defend. and 15 units of the Tyrells advancing to the Westerlands.

The next round when the battle happens, I will announce that the Tullys have turned their cloak and helped defeat the Lannisters in the open realm. Tullys and Tyrells can choose to sit and wait in the Westerlands waiting for more re-enforcements, immeditately attack the capital (to prevent Lannister forces from remassing.)

The Tyrells could play the Tullys even further by sending me a PM to let me know they will then take out the Tullys 5 units etc.. etc..

Anything you can think of to do, it's up to you. Play the long game, or play the short game.. but remember, when you play the game of thrones you either win or die.

ZeN
02-01-2013, 06:56 PM
I like it. Seems like something that can be done.

Anti Hero
02-01-2013, 07:41 PM
I like it. Seems like something that can be done.
How do we make it stream line... do you think the numbers are good? I pm'd dunksby for help too.

ZeN
02-01-2013, 08:49 PM
No idea but dunksby seems like the perfect person to ask...lol.. hes as big a fan as any.

Brujesino
02-02-2013, 12:16 AM
How do we pick who we align ourselves with? PM's also?

Anti Hero
02-02-2013, 12:56 AM
How do we pick who we align ourselves with? PM's also?
Yes you can use pm's and/or the thread. But you must tell me about all that you plan.

ZeN
02-02-2013, 01:39 AM
We should start whatever we end up doing on Tuesday... I'm busy till then :(

dunksby
02-02-2013, 10:10 AM
Sorry for the late reply, I lost my connection in the middle of the night for no reason. I'm down for the game obviously just wanted to point out that the Reach should have at least 20 units and the North at best must equal the Westerlands army strength wise. KL should have at most 5 units but have 30 defending the city to make up for it.

Anti Hero
02-02-2013, 01:56 PM
Sorry for the late reply, I lost my connection in the middle of the night for no reason. I'm down for the game obviously just wanted to point out that the Reach should have at least 20 units and the North at best must equal the Westerlands army strength wise. KL should have at most 5 units but have 30 defending the city to make up for it.

I understand why you'd do that, but I actually think for the sake of the game we should make them all even. I was thinking of giving everyone 15 units across the board. I know that the armies varied much more in the books. Who ever gets the Targs with only 5 army is only going to be able to defend.

Anti Hero
02-02-2013, 02:19 PM
http://i373.photobucket.com/albums/oo179/danecash21/westerosmapstart1_zps53d2c293.png

dunksby
02-03-2013, 06:36 AM
I understand why you'd do that, but I actually think for the sake of the game we should make them all even. I was thinking of giving everyone 15 units across the board. I know that the armies varied much more in the books. Who ever gets the Targs with only 5 army is only going to be able to defend.
That's the advantage and the disadvantage to picking/getting KL, I mean cause the moment we start the game everybody is gonna be mostly neutral minded. Then it does not matter how big of an offensive or defensive army you have since you gotta find allies and if you don't you are ****ed and will be wiped off anyway. To be clear, let's say I get KL, knowing my strengths and weaknesses what I do is I recall my loyal subjects and try to win the Reach primarily then the Westerlands. It's the same case with everyone cause you have to have friends or lose badly.
ETA: It's Robert's rebellion after all, rebels gotta come and get KL and the throne's subjects should repel them, so the defensive advantage and the offensive handicap makes sense.

Anti Hero
02-03-2013, 08:39 AM
That's the advantage and the disadvantage to picking/getting KL, I mean cause the moment we start the game everybody is gonna be mostly neutral minded. Then it does not matter how big of an offensive or defensive army you have since you gotta find allies and if you don't you are ****ed and will be wiped off anyway. To be clear, let's say I get KL, knowing my strengths and weaknesses what I do is I recall my loyal subjects and try to win the Reach primarily then the Westerlands. It's the same case with everyone cause you have to have friends or lose badly.
ETA: It's Robert's rebellion after all, rebels gotta come and get KL and the throne's subjects should repel them, so the defensive advantage and the offensive handicap makes sense.
Okay.. I guess I can fux with that.

ZeN
02-03-2013, 03:41 PM
Lovin it

Anti Hero
02-03-2013, 04:19 PM
Any questions, concerns or tweaks? Is it ready for beta? is it ready for gogogo?

dunksby
02-03-2013, 06:35 PM
Don't wanna be prickly but give the Reach 20 units, not only that it's more accurate but that it lends more suspense to the game and adds extra incentive to secure their Lord's friendship in the game.
ETA: Are we going to have a team of players comprising each house? Like 2 players per house, so royal posts could be assigned to them hypothetically when Lords are plotting their alliance?

Brujesino
02-03-2013, 06:42 PM
is this going to be like the game RISK?

JerryWest
02-04-2013, 06:28 AM
sup homies, who sells the goods here? :pimp:

ZeN
02-04-2013, 02:27 PM
Lets get it going Anti.. Im down to draft a dozen rounds.. lets roll.

Anti Hero
02-04-2013, 07:47 PM
Don't wanna be prickly but give the Reach 20 units, not only that it's more accurate but that it lends more suspense to the game and adds extra incentive to secure their Lord's friendship in the game.
ETA: Are we going to have a team of players comprising each house? Like 2 players per house, so royal posts could be assigned to them hypothetically when Lords are plotting their alliance?

I'm gonna disagree with you about the 20 units. How does that balance the game out? I don't really want to have to deal with taking away from some places and then adding them elsewhere. Pretty much the same reason I disagree with the Crownsland idea.. but we can always tweak that later. I also don't think we need to draft players either, not even sure how that'd work. I think this game lends itself specifically to the people who know the universe and would know that The Westerlands has Cersei to marry off, The Reach doesn't even have anybody at this point to marry off.. but you could do a Tommen Margaery deal there.. The North could marry Benjen off etc...

All that said, I'm not, not going to do it but I think it needs more talking from those interested, commenting or lurking in this thread. I just don't know how specific and detailed we want this to be and how much works before it's too much.

ZeN
02-04-2013, 11:56 PM
I agree with Anti's way because it keeps things even and prevents initial complication. Instead of changing it, it should just be a part of strategy. Like anything else, you take notice and account of those details and you decide how to proceed. Part of the process.

Anti Hero
02-05-2013, 12:23 AM
I appreciate the feedback. I think I could find out who was around in these houses and give everyone a list of people for each house. I'm not sure a draft is needed but if we wanted a cap on them (not sure why we would but...) then we could have people decide going in who to use. ie. House Lannister uses Cersei and Lancel to use for marriage proposals??

Anti Hero
02-05-2013, 11:04 PM
First come first serve... grab a country.

ZeN
02-05-2013, 11:18 PM
Winterfel

Brujesino
02-05-2013, 11:42 PM
Winterfel
Since he spelled it wrong i choose the "The North" which has the city of "Winterfell" in it

Not really i want the Storm Lands

ItsMillerTime
02-06-2013, 12:50 AM
Hook me up with Storm's End

ZeN
02-06-2013, 02:03 AM
Since he spelled it wrong i choose the "The North" which has the city of "Winterfell" in it

Not really i want the Storm Lands
My text totally got ****ed up, had to throw the phone aside since I was about to get some

ZeN
02-06-2013, 02:04 AM
*Ahem*

The North

jamal99
02-06-2013, 05:43 AM
I'm in.

Dorne! :rockon:

dunksby
02-06-2013, 06:02 AM
I take the Westerlands.

Anti Hero
02-06-2013, 11:38 AM
The North - ZeN
The Vale -
The Westerlands - Dunksby
The Riverlands -
The Reach - Brujesino
The Stormlands - ItsMillerTime
Dorne - Jamal99
The Crownlands -

ItsMillerTime - Brujesino white texted his pick for the Stormlands. Please re-pick

Brujesino
02-06-2013, 01:19 PM
The North - ZeN
The Vale -
The Westerlands - Dunksby
The Riverlands -
The Reach -
The Stormlands - ItsMillerTime
Dorne - Jamal99
The Crownlands -
I took the stormlands in a earlier post it was in white text that Zen quoted.

Anti Hero
02-06-2013, 01:46 PM
No more white text for picks please.. It causes confusion.

ItsMillerTime
02-06-2013, 02:16 PM
Man that's some bullshit..

idk who to pick, everyone else sucks. I want to be the Targaryens but ya'll are just gonna rape me.

Anti Hero
02-06-2013, 02:51 PM
Man that's some bullshit..

idk who to pick, everyone else sucks. I want to be the Targaryens but ya'll are just gonna rape me.

The Vale is dope, whatchu talking bout!:coleman:

Brujesino
02-06-2013, 02:53 PM
Man that's some bullshit..

idk who to pick, everyone else sucks. I want to be the Targaryens but ya'll are just gonna rape me.
Ok you can have the Storm Lands.

I'll take the reach.My fault for putting it in white text and expecting people to read it.

ItsMillerTime
02-06-2013, 03:05 PM
The Vale is dope, whatchu talking bout!:coleman:

No way I'm being an accessory to breastmilk-loving Robin Arryn.

Idc.. I'll take the Stormlands or the Riverlands.

Anti Hero
02-06-2013, 03:05 PM
That was absolutely beautiful, I award Brujesiino the Queen of Love and Beauty.

Anti Hero
02-06-2013, 03:10 PM
No way I'm being an accessory to breastmilk-loving Robin Arryn.


He's the one bad thing about it, Moon Knights, Blood Gate, Falcons, the mother ****ing Eyrie!

ZeN
02-08-2013, 02:18 PM
This died faster than our hopes when we found out that Winds of Winter isnt coming out till 2018

jamal99
02-08-2013, 03:15 PM
This died faster than our hopes when we found out that Winds of Winter isnt coming out till 2018
For real?
I'm staying out of ASOIAF thread because of spoilers (book 4 currently)...

dunksby
02-08-2013, 05:20 PM
This died faster than our hopes when we found out that Winds of Winter isnt coming out till 2018
You don't get to complain, dude is alive still at least, I'm still awaiting the WOT series finale :oldlol:
ETA: **** it, I'm gonna read the E-book :lol

Anti Hero
02-08-2013, 07:28 PM
This died faster than our hopes when we found out that Winds of Winter isnt coming out till 2018
Did not make it very far, did it?:oldlol:

Brujesino
02-09-2013, 12:16 AM
I'll also take the vale.

Anti Hero
02-09-2013, 12:26 AM
We just need 3 more players and we could still give this a go!

KingBeasley08
02-09-2013, 03:39 PM
shit didn't even notice that PM till now anti-hero. I'll take any spot if you still need to dish some out

Anti Hero
02-09-2013, 05:16 PM
shit didn't even notice that PM till now anti-hero. I'll take any spot if you still need to dish some out
There are 3 spots left, Vale, Crownsland and The Reach.

KingBeasley08
02-09-2013, 07:13 PM
There are 3 spots left, Vale, Crownsland and The Reach.
I'll take the Vale

ZeN
02-11-2013, 09:17 PM
We just need 3 more players and we could still give this a go!
Waking Life, ketchup and Deadpoolzombie all are willing to play if needed

Bano114
02-20-2013, 05:34 PM
Does the North count the forces north of the wall? Shouldn't there be a seperate spot for maybe a wilding army under a King Beyong the Wall similiar to Mance?

You could also explore Eastern options as well or the Iron Islands.

Anti Hero
02-22-2013, 12:05 AM
Does the North count the forces north of the wall? Shouldn't there be a seperate spot for maybe a wilding army under a King Beyong the Wall similiar to Mance?

You could also explore Eastern options as well or the Iron Islands.
That's in the expansion.

really, I was trying to make it very simple. Not sure where a wildling army would fit in.. I thought of doing the BWB too but either you'd need another person to be them or have them under the control of the person in charge of the game.. and as you can see, getting enough people was already a problem :oldlol:

Brujesino
02-28-2013, 08:39 PM
Was getting ready to offer her to some luck bastard too.

http://images3.wikia.nocookie.net/__cb20120626001423/gameofthrones/images/1/17/Margaery_Tyrell_Valar_Dress.png

Anti Hero
03-01-2013, 09:22 PM
Was getting ready to offer her to some luck bastard too.

http://images3.wikia.nocookie.net/__cb20120626001423/gameofthrones/images/1/17/Margaery_Tyrell_Valar_Dress.png
surely you wouldn't marry her off to some lowly bastard???

Brujesino
03-02-2013, 03:37 AM
surely you wouldn't marry her off to some lowly bastard???
If it meant taking the iron throne then yes.

JerryWest
03-04-2013, 08:08 AM
:durantunimpressed:

ZeN
10-16-2014, 05:03 PM
R.i.p.

Anti Hero
12-23-2014, 05:52 AM
R.i.p.
I found another Game of Thrones based game we could try playing. It just finished it's 6th time being played over at ASOIAF.com

Anti Hero
12-23-2014, 05:57 AM
Welcome to the Sixth Edition of the Westeros Battle Tournament!

1. First, a brief overview of the game:

Each player will represent one of the Seven Kingdoms (plus the Crownlands) and will get the opportunity to build an army and choose their general. The players will be drawn against each other in a three-phased knockout tournament (Quarter-Finals, Semi-Finals and a Final). They will then be assigned a battlefield, get to deploy their army, and finally get a peek at the opposing army's disposition, before devising a battle plan. Three judges will look at the armies, their generals, the deployments and the battle plans, and select a winner, who will then proceed to the next round.

The 8 kingdoms/regions are The North, The Riverlands, The Westerlands, The Vale, The Crownlands, The Stormlands, The Reach and Dorne. The army of each kingdom has different characteristics, strengths and weaknesses, based (as much as possible) on the ASoIaF books - although some changes have been made to "even things up". Each army has 4 standard troop types (Cavalry, Infantry, Pikemen and Archers), with different skill scores and numbers; as well as one special unit, unique for each Kingdom. Those will be explained in detail further down this post.

Each player can select up to 10 troop units to form their army in any way they see fit.

Each player will get to select a general, who comes with a Command unit of 250 knights. Each Kingdom has two generals available (all of them - characters from the books), who have different characteristics. There is a "cautious" general and an "aggresive" general for each Kingdom. This can dramatically alter the way the battle goes. Cautious generals are more likely to successfully carry out defensive strategies and counter the enemy's attacks, but are less likely to succeed with offensive maneuvers (especially if the enemy is prepared for them). An aggresive general is the opposite of that - his attacks will be more likely to succeed (especially if his opponent doesn't suspect or hasn't prepared for them). On the other hand, if he's unprepared for an enemy attack, his chances of repelling it are lower.

While the selection of a general and troop units is important, the key to success is the battle strategy (the Battle Plan, as we call it). It doesn't need to be an essay, it just needs to give an overview of how your army will fight the battle. What units of yours will go on the attack? What units will be used in a defensive capacity? Which of your enemy's units will you target? How do you expect the enemy to attack you and how will you defend against this and counter attack?


2. Participants in the game:

The Players:

There will be 8 players. Two of the spots will go to the remaining participants of the last game (Dead as Ned and Capt Captain) - unless either or both of them want to judge or sit this one out completely. The other 6 slots are open for anyone who wishes to apply.
. If you want to play, post a number between 1 and 1000 and say you want to participate. After you do that, send me a PM listing your preferences for a Kingdom, in a descending order from 1 to 8. After all 8 spots have been claimed, I will generate a random number and the player closest to that number will get their first pick. After that the next closest person will get their number 1 choice - unless it's the same as the first person's, in which case they'll get their number 2. That process will be repeated until every player has a Kingdom.
After all the contestants have a Kingdom, we move on to the draw for the Quarter finals.

The Judges:

There will be 3 or 5 judges, either one team of 3 or (if 5) split in two teams of 3 (I will participate in both teams). Each team will be given two Quarter-Finals and one Semi-Final. The Final will be judged by all five.

The Judges are:
Bright Blue Eyes
+ 2/4 more
NOTE: Obviously, I need some judges.

Anti Hero
12-23-2014, 05:58 AM
3. Overview of the armies:

Each army has one general, who comes with a cavalry unit of 250 of his chosen knights, all of them with a score of 12.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

THE NORTH

Generals: Ned Stark (cautious), Robb Stark (aggresive)

Unit - Score (number of men)
Infantry - 9 (900)
Pikemen - 9 (900)
Archers - 6 (900)
Cavalry - 6 (500)

Special unit - Crannogmen (1000) - A guerilla unit, whose speciality is the surprise attack. The enemy won't be able to see them during the initial deployment stage, no matter where they're placed on the field. While their lightning-fast attacks can be devastating, they're not cut out for the grinding-down nature of pitched battles.

The North has a reputation for producing tough and reliable men, loyal to the Starks. As such, that loyalty is hard to break on the battlefield. The Northern army has great morale and won't rout when the going gets tough. Although it has a large population, troops are notoriously difficult to mobilize and this affects the number of men the Starks can put in the field. While their soldiers are as hard as they come, the North's unwillingness to embrace chivalry means that their archers and cavalry are weaker than other kingdoms'.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

THE RIVERLANDS

Generals: Brynden Tully (cautious), Edmure Tully (aggresive)

Unit - score (number of men)
Infantry - 7 (950)
Pikemen - 8 (950)
Archers - 8 (950)
Cavalry - 7 (500)

Special unit - Brotherhood without Banners (1000) - A guerilla unit, like the Crannogmen, their speciality is the surprise attack. The enemy won't be able to see them during the initial deployment stage, no matter where they're placed on the field. While their lightning-fast attacks can be devastating, they're not cut out for the grinding-down nature of pitched battles.

The Riverlands army is a well-rounded one, with no glaring strengths or weaknesses. Decent numbers, decent morale, and solid (if unspectacular) troops across all unit types.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

THE WESTERLANDS

Generals: Tywin Lannister (cautious), Jaime Lannister (aggresive)

Unit - score (number of men)
Infantry - 8 (1000)
Pikemen - 7 (1000)
Archers - 7 (1000)
Cavalry - 8 (500)

Special unit - The Brave Companions - 10 (1000) - The Lannisters have the cash to hire 1000 men from this sellsword company. As an infantry unit, their skill and experience is unmatched by the run-of-the-mill Westerosi infantry. However, they have no loyalty and care only about their reputation and getting paid. If the battle's going your way, that's fine. However, if the tide turns against you, these cut-throats will turn-tail and run away.

The Westerlands can put a large army in the field. The Lannisters can afford good armor and weapons and breed fine horses - and as such, their troops are of a pretty high standard. Their main weakness is the loyalty of the men. The Lannisters have a vicious streak and with lunatics like Gregor Clegane and Vargo Hoat involved, they don't inspire the same loyalty and troop morale as the Starks of the North do.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

THE VALE

Generals: Jon Arryn (cautious), Yohn Royce (aggresive)

Unit - score (number of men)
Infantry - 6 (950)
Pikemen - 7 (950)
Archers - 7 (950)
Cavalry - 10 (500)

Special unit - Hill Tribes (2000) - The hill tribes are brave and ferocious fighters, but lack the discipline and the weaponry/armor of traditional Westerosi infantry. Used wisely, they can cause fear, panic, and no little damage in the enemy ranks; used unwisely they can be a liability.

The strength of the Vale lies in their knights. Their cavalry units are unparalleled in all of Westeros, except for the knights of The Reach and the Kingsguard. They don't have the largest army, but their troops are fiercely loyal and proud to serve the Arryns.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

THE CROWNLANDS

Generals: Barristan Selmy (cautious), Rhaegar Targaryen (aggresive)

Unit - score (number of men)
Infantry - 6 (1000)
Pikemen - 8 (1000)
Archers - 8 (1000)
Cavalry - 8 (500)

Special unit - The Crownlands get a choice (you are the King, after all):
The Gold Cloaks - 1750 - The city watch can be kitted out with spears and used as a large pikemen unit. With little battle experience, they're not individually as good as most other pike units, but their large number does give an advantage. Don't expect them to fight to the bitter end though.
The Kingsguard - 13 (250) - The legendary knights of the Kingsguard can gather together a small cavalry unit and join the battle. They're few in numbers, but there are no better knights in all the world. These men would rather die than surrender.

The Crownlands has the clout to field a decent-sized army, despite of not being in direct control of a lot of land. Some of their army is made up from the sweepings of Flea Bottom though, so their Infantry and Pikemen lose points. The people of King's Landing have an uneasy relationship with the Iron Throne, so they're not the most committed troops - but the resources of the Crown mean that they have a choice about special units, depending on who they fight and what their strategy is.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

THE STORMLANDS

Generals: Stannis Baratheon (cautious), Robert Baratheon (aggresive)

Unit - score (number of men)
Infantry - 8 (1000)
Pikemen - 7 (1000)
Archers - 8 (1000)
Cavalry - 7 (500)

Special unit - The Kingswood Brotherhood (1000) - similar to the BwB and the Crannogmen, the Kingswood Brotherhood is a guerilla unit, whose strength lies in surprise attacks, and whose deployment remains a secret from the enemy during the deployment phase.

The Stormlands are a bit of a jack-of-all-trades force. No major strengths and no major weaknesses.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

THE REACH

Generals: Mace Tyrell (cautious), Loras Tyrell (aggresive)

Unit - score (number of men)
Infantry - 7 (1050)
Pikemen - 7 (1050)
Archers - 6 (1050)
Cavalry - 10 (500)

Special unit - The Second Sons - 10 (1000) - like the Lannisters, the Tyrells are loaded and can hire this sellsword company if they choose. Like all sellsword companies, they are extremely good at what they do, but also extremely fickle.

The power of the Tyrells is two-fold: their wealth and their knights. They can afford to put more bodies on the field than any other House and their cavalry and knights, along with those of the Vale, are the best in the land. However, while money can buy you many things, it can't buy you love. The men of the Reach aren't particularly known for having the stomach for a dirty fight. If they face a choice between fighting to the bitter end for their lord and escaping to live another day, many will flee.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

DORNE

Generals: Doran Martell (cautious), Oberyn Martell (aggresive)

Unit - score (number of men)
Infantry - 6 (950)
Spearmen - 10 (950)
Archers - 7 (950)
Cavalry - 7 (500)

Special unit - The Golden Company - 10 (1250) - A specialist sellsword infantry unit. Like the Brave Companions, they are superior in skill, experience, weaponry and armor to normal Westerosi infantry. However, like all sellswords, they are a bit fickle and won't continue fighting if they think they're about to be wiped out or the battle is about to be lost. Unlike the other two mercenary companies, they have a larger number of men available.

The Dornish are famed for their spearmanship and have the best pikemen units in Westeros - they're deadly and highly mobile. They don't have the largest army and their normal infantry is not as good as most other kingdom's, but they are loyal to the Martells and have higher-than-average morale.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Anti Hero
12-23-2014, 05:58 AM
4. Some additional rules and regulations.

1. The battlefields will be created by me and then randomly assigned to each battle.
2. Each battlefield is a 3x3 km square.
3. The central 500m of the battlefield (on the north-south axis) are a Neutral zone, where no troops may be placed during the initial deployment.
4. Unless otherwise specified, each army will be standardly deployed in the center of the battlefield, on the edge of the Neutral zone.
5. The results of the battles in each phase will be posted simultaneously.
6. Every battle plan must include an attack strategy, even if it is only a single paragraph at the bottom of the main plan. It's perfectly acceptable to have a predominantly defensive strategy, but you also have to come up with some offensive plan. You can't just sit on the battlefield and stare the enemy into submission.
7. The standard armament of the units is as follows:
- Pikemen - chainmail shirt or partial plate, open-faced helmet, pikes, shortswords
- Archers - padded jack, open-faced helmet, longbows, swords
- Infantry - chainmail shirt or partial plate, open-faced helmet, swords or maces, shields
- Cavalry - full set of chainmail, plate-and-mail or full plate, visored helmets, lances, swords or maces, shields, horses, barding
8. You can customize the equipment or bring additional stuff, to a certain degree. What can be reasonably found in the supply train or easily foraged in the area. If you want to customize further, you have to sacrifice one unit for it.
9. Your troops have 30 minutes to prepare your side of the battlefield. If you wish to have more time, you can sacrifice one unit to increase that to six hours.

5. Stages and The Timetable.

Each round (QFs, SFs and Final) has 3 stages.

1. Deployment submission. After I have posted the pairings for the round, the players have 2 days (48 hours) to PM their initial deployment to me. The deployment must contain the name of your chosen general, the number and types of units you've decided to use, their position on the battlefield, any battlefield preparation or unit customization.

2. Battle plan submission. After I've received the deployments and posted them, the players have 4 days (96 hours) to PM their battle plan to me.

3. Verdict submission. After I've sent out the battle plans to the judges, they have 4 days (96 hours) to PM me their verdicts.

If a player fails to meet the deadline, he/she will be disqualified and his/her opponent will proceed to the next round without fighting (unless a substitute player can be found in a timely manner).
If a judge fails to meet the deadline, the decision will be posted without his verdict.