Re: Metal Gear Solid V: The Phantom Pain releases September 1st
Here's the cut Mission 51 for anyone interested. Definitely watch it if you're finished the main story. Adds closure to the [COLOR="White"]Eli/Sahelanthropus[/COLOR] plot, and should have been one of the most important missions actually, if not the most important. Damn, I wish it would have made the cut. That boss fight :bowdown:
[url]https://www.youtube.com/watch?v=-B4JIHh5Jqk[/url]
Re: Metal Gear Solid V: The Phantom Pain releases September 1st
Online launched today.
Went with Infiltrator. Bounty Hunter is a lot of fun. Got up to Level 6 in the couple hours I played.
It's taking a long time to connect for me sometimes though. Was also getting disconnected every second game for the first while.
Re: Metal Gear Solid V: The Phantom Pain releases September 1st
[QUOTE=Shade8780]After finishing it, I'm not as disappointed as some. The gameplay is so fvcking amazing that even after beating the main story, I still feel a burning desire to play some more. It'll probably be the first game I 100% just because of how addicting it is to play.
As for the story, it was aight. Chapter 1 was really good, Chapter 2 was weak (not as bad when doing side ops instead of the repeated missions). As an MGS game, I'm a little frustrated with the amount of plot holes and cut content, but when stood up against your average game, it's one of the most fun gaming experiences I've had.
It's just too bad that a whole chapter and boss fight/ending didn't even make the game. Still, for me, it's GOTY.[/QUOTE]
A lot of people don't understand the story yet (kind of like MGS 2). There's actually a lot of good stuff in there. Certain aspects are underdeveloped, but I enjoyed it overall.
Re: Metal Gear Solid V: The Phantom Pain releases September 1st
I'm enjoying the game.
I actually am not even paying attention to the story line that much.
I'm enjoying the mechanics of the game itself. The freedom you have is unbelievable, truly an epic game.
I'd give it 95/100. Only about 15 hours in. The boss fight against Quiet was one of the best moments for me so far.
Re: Metal Gear Solid V: The Phantom Pain releases September 1st
Biggest disappointment for me is that Africa by Toto isn't in the soundtrack. What a missed opportunity :(
Re: Metal Gear Solid V: The Phantom Pain releases September 1st
Anyone got tips for the "destroy the communications satellites" early in the game? Apparently I got way shittier at video games, I beasted through MGS/2/3... but this one's giving me a tough time.
Knock everyone out then search for explosives?
Re: Metal Gear Solid V: The Phantom Pain releases September 1st
[QUOTE=oarabbus]Anyone got tips for the "destroy the communications satellites" early in the game? Apparently I got way shittier at video games, I beasted through MGS/2/3... but this one's giving me a tough time.
Knock everyone out then search for explosives?[/QUOTE]
Do you have C4? If not, develop it in the motherbase menu.
Re: Metal Gear Solid V: The Phantom Pain releases September 1st
[QUOTE=Heavincent]Do you have C4? If not, develop it in the motherbase menu.[/QUOTE]
Ah, that would explain it.
Overall, at this early point, my thoughts are this game is pretty damn awesome. Graphics are incredible. Very, VERY different than previous MGS games though. It's fun to sneak around but much easier to be spotted now, especially if you haven't binocular-marked every single enemy. Also, I want to listen to the Ocelot briefing tapes, but it's a bit hard to play the tapes and pay attention while moving around, and I don't want to sit in place for 10 minutes while listening to backstory. Anyone have this issue?
Re: Metal Gear Solid V: The Phantom Pain releases September 1st
[QUOTE=Heavincent]A lot of people don't understand the story yet (kind of like MGS 2). There's actually a lot of good stuff in there. Certain aspects are underdeveloped, but I enjoyed it overall.[/QUOTE]
I don't know. I wouldn't really compare the two. MGS V's ending is just so anti-climatic. Every MGS ends with an epic boss fight that concludes the story. You can feel the build-up and tension leading up to the big payoff. MGS ends with some mission replays, and then suddenly, a "twist" that a lot of people saw coming (unlike MGS 2, which was completely unexpected and not really seen before) and then the game's over? Fvcking weird.
The optimist in me says Kojima tapped in to his crazy side in a massive way for this project and gave the fans their own "phantom pain". Feeling like there's something missing that should be there. What else would explain them putting the cut ending on a Blu Ray in the Collector's Edition? That's literally asking for backlash and uproar from the fans. Surely they're not that stupid?
I still enjoyed TPP a whole lot. Lots of fun to play, but there was a lot of filler stuff there, a lot of missing content, and a pretty anti-climatic ending that didn't tie the whole series together like it was supposed to [I]at all[/I]. As well, there was hardly anything in the whole game that wasn't shown in the trailers. Most, if not all, cutscenes, I was thinking "I saw that in the trailer".
MGS 2 was controversial, MGS V is an unfinished product with a messy story.
This is my favourite review of the game out of everything I've watched. Doesn't hate on the game because "EVERYTHING SUCKED WOAT GAME" and doesn't eat everything up like a fanboy, but puts out his points in a reasonable, logical manner.
[url]https://www.youtube.com/watch?v=KO4Tusk_V2k[/url]
Basically sums up what I think. Kind of opened my eyes a little actually.
Re: Metal Gear Solid V: The Phantom Pain releases September 1st
[QUOTE=Heavincent]Biggest disappointment for me is that Africa by Toto isn't in the soundtrack. What a missed opportunity :([/QUOTE]
I was listening to that the other day thinking "WHY ISN'T THIS IN TPP!" :lol
Would've been perfect.
Re: Metal Gear Solid V: The Phantom Pain releases September 1st
[QUOTE=Shade8780]I don't know. I wouldn't really compare the two. MGS V's ending is just so anti-climatic. Every MGS ends with an epic boss fight that concludes the story. You can feel the build-up and tension leading up to the big payoff. MGS ends with some mission replays, and then suddenly, a "twist" that a lot of people saw coming (unlike MGS 2, which was completely unexpected and not really seen before) and then the game's over? Fvcking weird.
The optimist in me says Kojima tapped in to his crazy side in a massive way for this project and gave the fans their own "phantom pain". Feeling like there's something missing that should be there. What else would explain them putting the cut ending on a Blu Ray in the Collector's Edition? That's literally asking for backlash and uproar from the fans. Surely they're not that stupid?
I still enjoyed TPP a whole lot. Lots of fun to play, but there was a lot of filler stuff there, a lot of missing content, and a pretty anti-climatic ending that didn't tie the whole series together like it was supposed to [I]at all[/I]. As well, there was hardly anything in the whole game that wasn't shown in the trailers. Most, if not all, cutscenes, I was thinking "I saw that in the trailer".
MGS 2 was controversial, MGS V is an unfinished product with a messy story.
This is my favourite review of the game out of everything I've watched. Doesn't hate on the game because "EVERYTHING SUCKED WOAT GAME" and doesn't eat everything up like a fanboy, but puts out his points in a reasonable, logical manner.
[url]https://www.youtube.com/watch?v=KO4Tusk_V2k[/url]
Basically sums up what I think. Kind of opened my eyes a little actually.[/QUOTE]
Spoilers in white:
[COLOR="White"]The game is about the emptiness of revenge. Miller tells you at the beginning of the game that Diamond Dogs exist solely to get revenge on Skull Face and XOF. So you build up this army, and you finally kill Skull Face (actually Huey does, you just shoot off his limbs)...but it's at this point that Diamond Dogs basically loses it's purpose. Miller and Venom Snake don't gain anything from it. Yeah, Skull Face was a threat because of his vocal cord parasites and warped plan to sell nukes to everybody as deterrence. But killing him did nothing for Miller and Snake in terms of personal fulfillment. It didn't bring back any of the dead from 9 years ago. As a result, Miller starts looking for "phantoms"...threats that aren't really there. He tells the men that Cipher planted spies, but there are no spies, except for Quiet, who had a change of heart and is no longer a threat.
The game also deals with Big Boss's turn to villainy, just not in the way anybody expected. He goes along with Zero's plan to turn the medic into his doppelganger. He uses and manipulates you, the player. You go through the game thinking you're Big Boss, but you're actually just a pawn being used to take the heat off the real BB. He uses you as a means to an end, similarly to how the US government used the Boss in MGS 3.
I understand why some people are disappointed, and it is horse shit that they cut mission 51. But personally, I enjoyed the story as a whole.
[/COLOR]
Re: Metal Gear Solid V: The Phantom Pain releases September 1st
[QUOTE=Heavincent]Spoilers in white:
[/QUOTE]
I like how Kojima handled the turn. It was unexpected in that we all expected Boss to go "nuclear", but the twist itself wasn't unexpected, which is the thing. I liked that story point, but the execution was crap. No build-up, no big payoff, just another mission replay, and credits. I knew Mission 46 was the final story mission beforehand, so it wasn't as abrupt an ending as I say it was, but once I thought over it, I was wondering how the fvck they got away with that. It's so out of no where and absurd, especially when you compared it to the endings of other MGS games.
I really think I'd love the story a whole lot more if we even got the one Mission 51. Without it, Chapter 2 is complete horseshit that is incredibly lazy on the part of KojiPro/Konami. Still is horseshit with Mission 51. Still leaves a lot of strings untied.
I just think that the ending could have been much more impactful. As well, most missions in this game have no purpose but to extend the life of the game. Look at older MGS games. Everything you did had purpose. Most of this game is filled with "go here, extract this guy/blow this thing up, exfiltrate hot zone". I blame that on the TV-like episodic format of the game. Did more to hurt the game than help. Still, I much preferred Peace Walker's execution of that format.
Another thing completely gone is the boss fights. The only thing we got resembling a boss fight was the [COLOR="White"]rock man bullet sponge[/COLOR] fight which I found really uninspiring. What happened to those? Big crazy boss fights are MGS tradition, and we got ONE measly boss in the middle of the game?
And don't get me started on Mother Base. It looked so much more lively in the trailers, with soldiers driving in cars (more cut content I guess) and things to do, but it's as barebones as you can get here. Mother Base is just a huge ass shower room.
It really doesn't feel like an MGS game to me. I enjoyed it a lot as a game, but as an MGS game, it's just disappointing. Pre-release I thought it could have been the greatest yet, but after, it's really not. MGS 3 still reigns supreme, and has 10x better writing than The Phantom Story.
3 > 1 > 2 > PW > V: TPP > 4 (it's close between TPP and 4)
The more and more I talk about this game, the more and more flaws I see.
Re: Metal Gear Solid V: The Phantom Pain releases September 1st
In terms of gameplay, TPP is GOAT. Can't say enough about how great the stealth is in this game.
Re: Metal Gear Solid V: The Phantom Pain releases September 1st
And one last complaint in regards to the twist (spoilers in white):
[COLOR="White"]How the F[B]U[/B]CK is some random MSF Medic who's been in a coma for nine years as good as Big Boss (and probably Solid Snake too)? He shouldn't have been able to defeat Sahelanthropus (twice if you include cut boss)...
Ah whatever, it's a game.[/COLOR]
Re: Metal Gear Solid V: The Phantom Pain releases September 1st
I've only played 2 and 3 before TPP. I'd rank them:
V > 2 = 3
Can't decide between 2 and 3. MGS 2 definitely has my favorite story in the series, but the top down stealth gameplay is a bit archaic (but still charming in it's own way).
I know V is pretty controversial among hardcore MGS fans, but I would put it in my top 5 all time. I'm a big fan of stealth games, and TPP is just pure perfection in terms of stealth gameplay.
Absolutely loved Kiefer's performance too. I wish we could get another game with him.