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Re: Assassin's Creed 4 new gameplay
[QUOTE=clipse026]I really like the game so far but the naval missions are killing me. I have a hard time finding the desire to get through it because I keep failing them. Any tips?[/QUOTE]
A little pro tip:
If you have a hard time beating a tough ship the next time you encounter them rather than engage in naval combat just swim to the ship and kill everyone on board. If you then swim back to the Jackdaw and engage it the ship will register as defeated right away.
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Re: Assassin's Creed 4 new gameplay
[QUOTE=LJJ]A little pro tip:
If you have a hard time beating a tough ship the next time you encounter them rather than engage in naval combat just swim to the ship and kill everyone on board. If you then swim back to the Jackdaw and engage it the ship will register as defeated right away.[/QUOTE]
So cool!
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Re: Assassin's Creed 4 new gameplay
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Re: Assassin's Creed 4 new gameplay
[QUOTE=Rose]Just finished the game. It's my favorite one, fantastic idea, story writing, characterization, great music. Aside from the few bugs it was a perfect game. The real world stuff was interesting, and had just the right amount I think. First time I got 100% on an AC game :pimp:[/COLOR][/QUOTE]
I got 100% on AC2. I think I got close on Brotherhood but couldn't be bothered with all the Borgia flags.
Anyway, what you say about [COLOR="White"]Juno[/COLOR] makes the most sense. Its obvious that [COLOR="White"]Abstergo wanted to find the Observatory so they could use the blood vials to spy on absolutely everyone, and now that they have Aita's body, who knows what they'll do using his DNA and eventually unleash Juno. What's interesting is that I've always seen the Templars as doing everything they do as a means to an end, and while their methods are horrible, their end goal was saving Earth by unifying everyone (as Juno alludes to in AC3). Now that Desmond has saved the world and their purpose has been fulfilled in a different way, it's like they're too big and powerful and can't just stop this evil machine, so they're going to keep doing **** that will inevitably **** everyone over. Should be interesting what they use as a focal point in the next game.[/COLOR]
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Re: Assassin's Creed 4 new gameplay
[QUOTE=nightprowler10]I got 100% on AC2. I think I got close on Brotherhood but couldn't be bothered with all the Borgia flags.
Anyway, what you say about [/QUOTE]
Yeah, I needed like 10 or so in Brotherhood. But those damn flags.:mad:
[COLOR="White"]What I think is gonna happen, is that next game we'll be playing as a templar in the real world and going through memories that way. Because the Assassins (as far as we know) seem to have the upper hand in terms of not only finding artifacts but in keeping them hidden. So I'm hoping the next one gives us more of a real world focus than even AC3 did that way we can see what the Templars are going to do about getting more artifacts and unleashing Juno? and their ultimate game plan, whatever that may be. Especially given that like you said they have Aita's body and in AC4 he didn't want the templars to have his body.
I think they're gonna try and reverse engineer his DNA and attempt to create their own first civilization person. Especially given the cryptic nature of him wanting Edward to hide his body from the Templars, and him talking about how the blood vials of the ancient race were useless but one day might be worth a fortune again. [/COLOR]
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Re: Assassin's Creed 4 new gameplay
I also finished ACII 100%. Next closest is probably Revelations with ~50%.
I'm just getting into the Jackdaw at this point in the game. 11-12% in.
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Re: Assassin's Creed 4 new gameplay
[QUOTE=LJJ]A little pro tip:
If you have a hard time beating a tough ship the next time you encounter them rather than engage in naval combat just swim to the ship and kill everyone on board. If you then swim back to the Jackdaw and engage it the ship will register as defeated right away.[/QUOTE]
Thanks for the tip! I will have to do that because I get destroyed by the big ships and it frustrates the hell out of me. :cheers:
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Re: Assassin's Creed 4 new gameplay
So I just finished this. I enjoyed it quite a bit. The story is kind of poorly told at times, but at least Edward and most of the supporting characters are likable (cross dressing chick and Captain Blackbeard were great). I liked all of the exploration and side missions too.
It's a hell of a lot better than 3, that's for sure.
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Re: Assassin's Creed 4 new gameplay
I finished this game two nights ago. I then returned it to GameStop and got my full refund yesterday.
Loved the game, though. It was a decent story with some great game-play. I'll probably buy it again when the prices drop significantly, and then buy the DLC because I've heard it's worth it.
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Re: Assassin's Creed 4 new gameplay
Just started over the weekend on PS4. So far so good. The tutorial island mission was at least interesting. I stripped it bare of secrets and chests and everything. Then I moved on to Havana where I stripped that city bare as well before starting with the mission stuff. Just got my wrist blades and went through the tutorial type stuff in the Mayor's estate for assassination and shooting. The story has been established, and I feel like I'm pretty quickly into it.
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Re: Assassin's Creed 4 new gameplay
[QUOTE=Rose]Yeah, I needed like 10 or so in Brotherhood. But those damn flags.:mad:
Spoilers[/QUOTE]
I missed this post. Again, great theory. (Spoilers in white) The only problem I see is that I can't see another game like AC3 where the focus is much more on the real world stuff. I think the AC4 formula was pretty successful so they might stick with it until it becomes unpopular. I also think we might continue the story exactly where we left off in AC4 [COLOR="White"]with Aita's death[/COLOR] and we might play as the same dude while [COLOR="White"]aiding the Assassins via Shaun and Rebecca with Aita's body as one of the focal points. I do wonder if present day Aita was Erudito from the previous games? Or did we find out who that was? Anyway, as always they have limitless opportunities as to what they can do next. I can't say enough on how brilliant it was to have us find insane ramblings of Aita in the bottles in the Animus as well as in the cubicles in present day. It is possible that thanks to this clever trick the guy we play is the only one that has figured out who John the IT guy truly was. Kudos to whomever thought of that.[/COLOR]
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Re: Assassin's Creed 4 new gameplay
[QUOTE=Thorpesaurous]Just started over the weekend on PS4. So far so good. The tutorial island mission was at least interesting. I stripped it bare of secrets and chests and everything. Then I moved on to Havana where I stripped that city bare as well before starting with the mission stuff. Just got my wrist blades and went through the tutorial type stuff in the Mayor's estate for assassination and shooting. The story has been established, and I feel like I'm pretty quickly into it.[/QUOTE]
Yeah I think that was one of the major complaints out of both AC2 (still my favorite) and AC3 that they dwell too much on the protagonists' past making the game slower paced in the beginning. That's why Brotherhood and AC4 are probably going to end up being the most popular titles in the long run as they have you jump right into the action.
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Re: Assassin's Creed 4 new gameplay
[QUOTE=Scholar]I also finished ACII 100%. Next closest is probably Revelations with ~50%.
I'm just getting into the Jackdaw at this point in the game. 11-12% in.[/QUOTE]
100% :eek: You collected everything? that must have taken forever.
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Re: Assassin's Creed 4 new gameplay
[QUOTE=nightprowler10]Yeah I think that was one of the major complaints out of both AC2 (still my favorite) and AC3 that they dwell too much on the protagonists' past making the game slower paced in the beginning. That's why Brotherhood and AC4 are probably going to end up being the most popular titles in the long run as they have you jump right into the action.[/QUOTE]
Yeah ACIII basically has an 8 hour long tutorial :oldlol:
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Re: Assassin's Creed 4 new gameplay
[QUOTE=nightprowler10]...[/QUOTE]
[COLOR="White"]There's one reason and one reason alone why I think that can happen: people really really enjoyed playing as Desmond for the bit we did in brotherhood? Where we hopped around the Coliseum in modern times, and they did it again in AC3 and it was pretty fun. and that it seems like for once there's an actual story building in the real world. Combine those two and you may have something.
But they'll have to be very very careful to find the right balance between the two. I actually felt 4 could have used more real world stuff. I think the games are successful when the real world stuff is kept in balance. It was too much in one perhaps at times, or at the very least it was uneven with the rest of the game. 2 was solid. Brotherhood was pretty fantastically balanced. and I feel that 3 did it almost entirely right. Because the story wasn't slowed by it IMO. The missions were mostly fun there was a stinker though the one where you ran through the office in Brazil doing stuff? But it also showed how fantastic it could be when you scale the skyscraper and run around on the crane or whatever. It's just got to be the right balance I think. 4 while never having too much, or coming at a bad time left something to be desired I think.
I'm pretty sure Erudito was a group of people. Not entirely sure though. Agreed on the bottles thing. It took me awhile to figure that out.:lol I was like what the **** is this random rambling bullshit? Especially since you don't collect them in any real order.
[/COLOR]
I don't know if I needed to put that in white text or not. But I did anyway.
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Re: Assassin's Creed 4 new gameplay
Yeah I really loved the Colosseum bit at the end of Brotherhood and was expecting something just as epic if not more so in AC3. I don't actually remember much of the Desmond missions aside from the key plot points, but that's probably because I never revisited AC3. I just think, and maybe I'm wrong, the general consensus seems to be that the present day stuff is annoying and confusing (it's really not) so I can definitely see Ubisoft focusing less and less on mandatory missions in RL, which would be a shame.
What's interesting is that Desmond was supposed to be this special savior type dude who had the DNA of epic people like Altair, Ezio, Edward, Haytham, Connor, etc., along with their knowledge and skills, was prophesized about by Minerva hundreds of years earlier (my favorite scene from the whole franchise), yet he ended up just being a tool for Juno and Abstergo and used very little of what he acquired to save the Earth. His ending wasn't anywhere near as epic as it should've been.
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Re: Assassin's Creed 4 new gameplay
[QUOTE=nightprowler10]Yeah I really loved the Colosseum bit at the end of Brotherhood and was expecting something just as epic if not more so in AC3. I don't actually remember much of the Desmond missions aside from the key plot points, but that's probably because I never revisited AC3. I just think, and maybe I'm wrong, the general consensus seems to be that the present day stuff is annoying and confusing (it's really not) so I can definitely see Ubisoft focusing less and less on mandatory missions in RL, which would be a shame.
What's interesting is that Desmond was supposed to be this special savior type dude who had the DNA of epic people like Altair, Ezio, Edward, Haytham, Connor, etc., along with their knowledge and skills, was prophesized about by Minerva hundreds of years earlier (my favorite scene from the whole franchise), yet he ended up just being a tool for Juno and Abstergo and used very little of what he acquired to save the Earth. His ending wasn't anywhere near as epic as it should've been.[/QUOTE]
I think a problem people have with the real world stuff is it's not as interesting as the assassins storyline unless you're a hardcore fan of the series. Most people are just like I WANNA RUN AROUND ITALY AND STAB PRIESTS!!! or REVOLUTIONARY WAR KILL DEM BRITISH ******S!!! Whereas, hardcore fans want to know what's happening with Desmond, Juno, What the hell the Templars are planning now that 2012 has passed, etc etc. as well as Ezio, Connor, and Edward.
I agree his ending was pretty lackluster. And I have no idea why the hell they made it that way. Especially since they spent a good portion of Revelations building his character, just to kill him off the next game.:lol
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Re: Assassin's Creed 4 new gameplay
I think the lack of internet wide complaining about the ending to AC3 is proof of how little people in general cared about the real life storyline. Compare that to Mass Effect 3 that had probably just as big a following. Anybody who played the trilogy really cared about Shepard's story so when the ending seemed rushed everybody was up in arms about it. All that people focused on with AC3 was how Connor couldn't hold a candle to Altair and Ezio.
Anyway, I don't mind killing off Desmond, the story wasn't just about him, but the way they killed him was lazy writing IMO. I just don't think they had any idea on what else to do. I think that's why so many people dislike the game, they didn't have a good ending for either the RL stuff or Connor (not sure what they could've done there). Aside from of course a lack of proper architecture that people were so used to, Connor's voice actor being ridiculously wooden, combat being really easy, many side missions being completely unnecessary as they weren't properly intertwined with the main story, etc. I could go on. :D
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Re: Assassin's Creed 4 new gameplay
[QUOTE=nightprowler10]I think the lack of internet wide complaining about the ending to AC3 is proof of how little people in general cared about the real life storyline. Compare that to Mass Effect 3 that had probably just as big a following. Anybody who played the trilogy really cared about Shepard's story so when the ending seemed rushed everybody was up in arms about it. All that people focused on with AC3 was how Connor couldn't hold a candle to Altair and Ezio.
Anyway, I don't mind killing off Desmond, the story wasn't just about him, but the way they killed him was lazy writing IMO. I just don't think they had any idea on what else to do. I think that's why so many people dislike the game, they didn't have a good ending for either the RL stuff or Connor (not sure what they could've done there). Aside from of course a lack of proper architecture that people were so used to, Connor's voice actor being ridiculously wooden, combat being really easy, many side missions being completely unnecessary as they weren't properly intertwined with the main story, etc. I could go on. :D[/QUOTE]
I really liked Connor actually but I think his story was just too subtle and layered for an action videogame. I mean, an AC game always has a moral philosophy behind it but centering the main characters story on the complex moral backdrop of the French and Indian War and the American Revolution is just a little too much for a game. That story would work better as a movie or book imo. I think they kind of even threw a jab at that when they talked about Connor's storyline in the hacked Abstergo Ent file.
Desmond's ending really was lazy but what killed me was the totally missed out on the potential father-son moment at the end. Could have been a really powerful moment in the game but they blew it.
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Re: Assassin's Creed 4 new gameplay
I don't know that anyone would refer to me as a hardcore fan of the series. But I have played all of the numbered games (meaning I missed Brotherhood). And I've played them all at a nauseating level, nearly 100%ing all of them.
I have always hated the current day portions of these games, and I don't think I'm a shallow gamer by any stretch. Generally speaking I don't play online, I play single player campaign type games.
Since the series got going, I've been saying I'd be more than happy to have them throw me a new location every year, and just totally ditch the overarching story. It just didn't do anything for me. The playable portions of it had been infuriating. The inability to run. The repeatable interactions, that had my OCD asking the same people questions over and over again to get some stupid answer just because I was afraid I'd miss something.
I actually like the current time stuff in AC3 best, in part because we finally got something to do. Both the crane break in sequence, and the Brazilian sporting event thing, allowed us to use some of our skills in a new setting. But the ending was admittedly rediculous.
I also seem to have liked 3 more than most. I liked Connor more than most people I guess. I thought the combat animations were awesome, and made extended gameplay more compelling. Same with the free running. It probably helps that I know Boston well enough to recognize some of the layout and landmarks. And I'll also admit that it didn't reach the dizzying heights that Rome did, which I also am already beginning to wonder if the Carribean won't get their either. But I also love exploring and collecting, and I felt AC3 did a great job of giving me things to go after, and gave me reasonable rewards for getting them, in that they interested me to get them, or they might help, but they weren't mandatory.
IV looks like it's similar on the collection front, maybe moreso.
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Re: Assassin's Creed 4 new gameplay
I think there are a lot of reasons why many people, including myself, felt there was something missing in AC3. A lot of blame goes towards Connor's character, which I think is part of it (I'll always think they made him too wooden), but I think the main problem was the inclusion of some of the most famous characters from the American revolution. Think about the type of historical characters you had to deal with in AC1, 2, Brotherhood, and even Revelations. They're not people you know off the top of your head and hence didn't detract from the story itself. Guys like Washington were too big to be just be part of the storyline in every other chapter and that's...well distracting. I really don't know how to explain it. A good example is how in AC1 when Altair meets Richard Lionheart, it's a pretty big ****ing deal, whereas Connor seems to be at almost every important event once he arrives in the story. It just makes it a bit of a joke, really. Add the fact that there was a LOT going on in the RL piece of it, the end result was that the game was all over the place and had little focus and the central philosophy was lost on most people.
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Re: Assassin's Creed 4 new gameplay
[QUOTE=Thorpesaurous]I don't know that anyone would refer to me as a hardcore fan of the series. But I have played all of the numbered games (meaning I missed Brotherhood). And I've played them all at a nauseating level, nearly 100%ing all of them.
I have always hated the current day portions of these games, and I don't think I'm a shallow gamer by any stretch. Generally speaking I don't play online, I play single player campaign type games.
Since the series got going, I've been saying I'd be more than happy to have them throw me a new location every year, and just totally ditch the overarching story. It just didn't do anything for me. The playable portions of it had been infuriating. The inability to run. The repeatable interactions, that had my OCD asking the same people questions over and over again to get some stupid answer just because I was afraid I'd miss something.
I actually like the current time stuff in AC3 best, in part because we finally got something to do. Both the crane break in sequence, and the Brazilian sporting event thing, allowed us to use some of our skills in a new setting. But the ending was admittedly rediculous.
I also seem to have liked 3 more than most. I liked Connor more than most people I guess. I thought the combat animations were awesome, and made extended gameplay more compelling. Same with the free running. It probably helps that I know Boston well enough to recognize some of the layout and landmarks. And I'll also admit that it didn't reach the dizzying heights that Rome did, which I also am already beginning to wonder if the Carribean won't get their either. But I also love exploring and collecting, and I felt AC3 did a great job of giving me things to go after, and gave me reasonable rewards for getting them, in that they interested me to get them, or they might help, but they weren't mandatory.
IV looks like it's similar on the collection front, maybe moreso.[/QUOTE]
Thanks for that perspective. If you missed out on Brotherhood and Revelations but 100%-ed on everything else, then you're pretty much the opposite of me. I actually bought those 2 games at full price and played through them as fast as I could because I wanted to see where the RL story goes next. At that point, if I'm not sick of the game I'll go back and collect as much as possible, but I'm definitely motivated by the real life stuff. In fact, I haven't touched Revelations and AC3 since finishing the first playthrough because my main motivation was the RL story. It doesn't help that I love Italy and (as I've mentioned before) planned my honeymoon based on what I saw in AC2 and Brotherhood, and the two games that came after were dwarves in comparison for that reason.
AC3 and 4 definitely gave you plenty to explore, but my problem with AC3 isn't that I didn't enjoy it, it was that the side missions just seemed so useless. To give you an example, in AC4 I kept getting stuck on some of the naval missions because I hadn't upgraded my ship enough as I was too busy trying to blow through the game. So I felt it necessary to go out into the sea and take forts, loot warehouses, and finish other side missions so I have enough money and materials to upgrade my ship. I didn't have to do jack**** in order to get through AC3. I didn't get any extra recruits until after I beat the game, didn't do any crafting until I was bored of the combat, only did the homestead missions because I heard it had a nice ending, etc. None of it was necessary. There was nothing compelling me to do any of that crap.
I don't think I'm being too critical of the game either, as I believe Ubisoft realized what the problem was and fixed it for AC4.
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Re: Assassin's Creed 4 new gameplay
I didn't mean to call anyone a shallow gamer, my fault if I gave off that vibe. I just meant the story was so god damn hard to make appealing because, as nightprowler siad, Connor's character was wooden. And I think it was almost inevitable that he was going to be wooden compared to Ezio. Connor is a Native American in a white society that views him as second class and he watched his mother die as a boy which effectively killed off his personality. It's hard to make a black sheep appealing to a wider audience. I really liked the risk that they took in making him the character but it was almost bound to be disappointing to almost everyone for a thousand different reasons.
And I never thought about the star power of AC3 with historical figures but I think that it true. I remember the scene where Connor was in the room for the Continental Congress and it was just so casual. It was almost like Ubisoft lost its flare for the dramatic. I was disappointed that Ben Franklin wasn't really a confidant of Connor's too. I was expecting a Da Vinci type of relationship but instead we just chased some pages along the rooftops.
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Re: Assassin's Creed 4 new gameplay
[QUOTE=Jailblazers7]I didn't mean to call anyone a shallow gamer, my fault if I gave off that vibe. I just meant the story was so god damn hard to make appealing because, as nightprowler siad, Connor's character was wooden. And I think it was almost inevitable that he was going to be wooden compared to Ezio. Connor is a Native American in a white society that views him as second class and he watched his mother die as a boy which effectively killed off his personality. It's hard to make a black sheep appealing to a wider audience. I really liked the risk that they took in making him the character but it was almost bound to be disappointing to almost everyone for a thousand different reasons.
And I never thought about the star power of AC3 with historical figures but I think that it true. I remember the scene where Connor was in the room for the Continental Congress and it was just so casual. It was almost like Ubisoft lost its flare for the dramatic. I was disappointed that Ben Franklin wasn't really a confidant of Connor's too. I was expecting a Da Vinci type of relationship but instead we just chased some pages along the rooftops.[/QUOTE]
I didn't mean shallow gamer in a bad way. I was just sort of emphasizing that there is definitely a type of gamer who may play this because he can jump from a rooftop and stab someone through the head. And that's fine. And if he enjoyed the game for that, and came in here and said he liked it and who cares about Desmond, I think everyone would understand.
I was trying to point out that I'm not that guy, and still who cares about Desmond, and I enjoyed it. And that's why I felt the fervor over the bad Desmond ending wasn't bigger. I think for a lot of people, and I'm speaking from my perspective, each of the first two games, the Desmond stuff felt more like a mechanism to get into these games. The story's worked fine in bottles without the bigger arc. It felt more like a way to put boundaries on the map (**memory does not exist**), and keep using this formula to create open world historically based lightly conspiracy driven plots. That was plenty for me.
Wooden is a fair description of Connor. I think my increased taste for the third one stemmed less from that and more from fleshing out the gameplay. 1 got knocked for it's repetitiveness, and very rightfully. 2 was credited with fixing it, and it did to a degree, but it still felt more limited than most open world games. A lot of it I think was hidden by the fact that the Italian map was absolutely spectacular. And it worked perfectly with the game's climbing and free running. Three felt like it really polished off the homestead it started in Italy. But adding in the upgradability of stuff, and the crafting, gave all the collecting more depth of purpose.
I also don't think anyone is saying it was bad.
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Re: Assassin's Creed 4 new gameplay
[QUOTE=Thorpesaurous]I didn't mean shallow gamer in a bad way. I was just sort of emphasizing that there is definitely a type of gamer who may play this because he can jump from a rooftop and stab someone through the head. And that's fine. And if he enjoyed the game for that, and came in here and said he liked it and who cares about Desmond, I think everyone would understand.
I was trying to point out that I'm not that guy, and still who cares about Desmond, and I enjoyed it. And that's why I felt the fervor over the bad Desmond ending wasn't bigger. I think for a lot of people, and I'm speaking from my perspective, each of the first two games, the Desmond stuff felt more like a mechanism to get into these games. The story's worked fine in bottles without the bigger arc. It felt more like a way to put boundaries on the map (**memory does not exist**), and keep using this formula to create open world historically based lightly conspiracy driven plots. That was plenty for me.
Wooden is a fair description of Connor. I think my increased taste for the third one stemmed less from that and more from fleshing out the gameplay. 1 got knocked for it's repetitiveness, and very rightfully. 2 was credited with fixing it, and it did to a degree, but it still felt more limited than most open world games. A lot of it I think was hidden by the fact that the Italian map was absolutely spectacular. And it worked perfectly with the game's climbing and free running. Three felt like it really polished off the homestead it started in Italy. But adding in the upgradability of stuff, and the crafting, gave all the collecting more depth of purpose.
I also don't think anyone is saying it was bad.[/QUOTE]
Yeah and to continue on that I feel 4 did a better job intertwining the open world with the story itself (I don't think you've finished it yet). It MADE you go places and explore them as part of the main storyline, where as 3 didn't do as good of a job of that but all of it was available for anyone that pursued the side missions. It led many gamers to not experience the game properly.
And yeah, I'm not saying it's a bad game at all. I don't actually think there are any bad games in the franchise and if I had to pick one to put down it wouldn't be this one (probably Revelations actually - all of what they did could've been wrapped up in a big DLC and save Istanbul for a bigger game).
Despite my criticisms of the character, I actually have a soft spot for Connor too. As Jailblazers mentioned, his story was very dark and I think I mentioned in the AC3 thread at the time that his character was so much more tragic than the others because there is no way for him to get closure. Watched mother die, father's a ****, killed own father, watched his people get displaced by the same people he helped get freedom. At least Altair took Masyaf back and died knowing what was what. Ezio got revenge for his family and restored the order and died peacefully. Where does Connor go from here? As of yet he had no love interest (probably too awkward to even find someone), the Order was a bit of a joke, he didn't completely understand the Creed and what he was fighting for. I mean he has his homestead full of people he can eventually call family, but that's about it.
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Re: Assassin's Creed 4 new gameplay
So far I'm just cruising around and scavenging various treasure chests. If one pops up onto my map, I go get it. Mission wise I haven't started the one where the 10 year old William Kidd pirate sends you to raid a plantation. I thought that was a girl.
I've almost upgraded the Jackdaw to the point where they won't let me do anymore without advancing further in the story. So far I've been really happy. They've jammed the world full of all sorts of good stuff.
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Re: Assassin's Creed 4 new gameplay
[QUOTE=Thorpesaurous]I've almost upgraded the Jackdaw to the point where they won't let me do anymore without advancing further in the story.[/QUOTE]
That's great. I wasted a lot of time trying to get through some Jackdaw missions because I hadn't upgraded enough. You should be able to cruise right through.
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Re: Assassin's Creed 4 new gameplay
[QUOTE=clipse026]I really like the game so far but the naval missions are killing me. I have a hard time finding the desire to get through it because I keep failing them. Any tips?[/QUOTE]
I love the Naval parts of the game, probably my favorite (Except for when you get outnumbered 4 or 5 to 1.).
If you don't want to swim up and kill everyone on board, my tip would be to make good use of your mortars, always keep them stocked up. Hit them from as far out as you can and keep raining fire. I have a level 2 hull and my mortars upgraded fully, and I took out a [B][COLOR="Red"]red[/COLOR][/B] level 36 Man-O-War. The prize of my fleet :D
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Re: Assassin's Creed 4 new gameplay
Yeah I honestly made the min upgrades to the jackdaw and made it through the whole game because of mortars.
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Re: Assassin's Creed 4 new gameplay
[QUOTE=Jailblazers7]Yeah I honestly made the min upgrades to the jackdaw and made it through the whole game because of mortars.[/QUOTE]
Yea, see... this guy, he knows.
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Re: Assassin's Creed 4 new gameplay
I'm still mostly just sailing around. I think Adawale is getting pissed at me because he's been having the same conversation with me for two weeks.
"Cap'n Kidd has a prize he wants to show me"
"Do you think he'll be true?"
"He has a way about him that unnerves me"
And then I sail off to push into an uncleared area to try to take a fort.
I think my story progress is at like 28%, but I've crafted everything but the darts because I haven't had them introduced yet. I'm still chipping away at the Jackdaw. Metal is scarce. So if I see anyone sailing with it I'll go after it, on my way from fort to fort, or the occasional humpback whale excursion. Once I open a region up by taking the fort, I strip it of chests, visit it's city and try to clean it out, avoiding all the main mission stuff, and move on to the next region. And the end game is to open up the areas where I have treasure maps that I can't get to yet. I need the plans to finish maxing out my Jackdaw.
Those legendary ships are rediculous. I tried one and got my ass kicked. And I suck at the harpooning for reasons I can't really pin down.
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Re: Assassin's Creed 4 new gameplay
You gotta stick the harpoons in fast as possible. Don't wait forever trying to aim. Go for a little south of the middle. The longer you let the hunt go on the worse off you are.
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Re: Assassin's Creed 4 new gameplay
[QUOTE=Thorpesaurous]I'm still mostly just sailing around. I think Adawale is getting pissed at me because he's been having the same conversation with me for two weeks.
"Cap'n Kidd has a prize he wants to show me"
"Do you think he'll be true?"
"He has a way about him that unnerves me"
And then I sail off to push into an uncleared area to try to take a fort.
I think my story progress is at like 28%, but I've crafted everything but the darts because I haven't had them introduced yet. I'm still chipping away at the Jackdaw. Metal is scarce. So if I see anyone sailing with it I'll go after it, on my way from fort to fort, or the occasional humpback whale excursion. Once I open a region up by taking the fort, I strip it of chests, visit it's city and try to clean it out, avoiding all the main mission stuff, and move on to the next region. And the end game is to open up the areas where I have treasure maps that I can't get to yet. I need the plans to finish maxing out my Jackdaw.
Those legendary ships are rediculous. I tried one and got my ass kicked. And I suck at the harpooning for reasons I can't really pin down.[/QUOTE]
Yeah, it's the game reminding you to play the story.
Metal is usually found on the brigs.(specifically ones in the southwest region which is where the biggest baddest ships are) Or you can get your wanted up kinda high and the pirate hunters will almost always give you metal. Yeah doing the forts is another good way to get it. Although not much.
You can't max out the ship until you get the diving bell though. You can come pretty close. As for legendary ships the hardest is the ramming one, after that it's the twin ships. I don't think the other two matter but they're kind of easy. Especially in comparison to the ramming ship.
I sucked at harpooning basically until I maxed that stuff out.:lol Then I was good because I had it maxed out, and then with the 40? harpoons I would always kill stuff, and eventually I got better at it.
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Re: Assassin's Creed 4 new gameplay
[QUOTE=Rose]Yeah, it's the game reminding you to play the story.
Metal is usually found on the brigs.(specifically ones in the southwest region which is where the biggest baddest ships are) Or you can get your wanted up kinda high and the pirate hunters will almost always give you metal. Yeah doing the forts is another good way to get it. Although not much.
You can't max out the ship until you get the diving bell though. You can come pretty close. As for legendary ships the hardest is the ramming one, after that it's the twin ships. I don't think the other two matter but they're kind of easy. Especially in comparison to the ramming ship.
I sucked at harpooning basically until I maxed that stuff out.:lol Then I was good because I had it maxed out, and then with the 40? harpoons I would always kill stuff, and eventually I got better at it.[/QUOTE]
It was the twin legendary ship that whooped my ass.
And I have noticed a fair amount of metal in that southwestern area where I'm at now. Often upwards of a hundred and change of metal per ship.
It seems that areas that I've already "opened up", for lack of a better description, are "closed" again. I'm not really sure why though.
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Re: Assassin's Creed 4 new gameplay
I tried a legendary ship twice... both times were mistakes.
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Re: Assassin's Creed 4 new gameplay
I'm only just getting accustomed to using the mortars, in spite of the fact that I've got them upgraded to I think one below the max. I think I need a plan to finish them.
They're awesome though. It's like getting a head start in a battle. If you position yourself right you can sometimes get two rounds of them off before the other guy gets close.
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Re: Assassin's Creed 4 new gameplay
And they're very very useful for taking down forts.
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Re: Assassin's Creed 4 new gameplay
I'm on sequence 12 right now so I'm almost done with the game. But I'm trying 100% it so I have to get literally everything. I haven't even attempted the hard forts yet because I suck at fighting them (And naval combat in general), so I'm trying to make the Jackdaw a bamf but it's a pain in the ass looking for metal and wood.
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Re: Assassin's Creed 4 new gameplay
I have very little left to upgrade. I know I need to max out the Ram, but other than that I think the Jackdaw is complete.
I own all the weapons that are buyable. And all the clothes except the whalers outfit, again that are buyable.
I've done all the assassination contracts. Found all the miscellaneous chests. Done all the sunken ship stuff.
I've gotten to a point where I have to do main storyline missions, because there isn't much left to do. However, storyline wise I just got marooned on a new area with Vane that revealed some new chests and animus figures and the such. So some more map stuff may open up. I'm missing a map item that's has coordinates in middle of open water, so I'm guessing something's gonna pop up there at some point.
The other thing I just started doing is screwing around with my fleet. I'm not entirely sure what the point is. My fleet is pretty gnarly. I have 13 Man O' Wars, and 1 Friggette. So my success percentages are pretty high. It has motivated me to continue fighting, because now when I see a Man O' War, I typically go after it so I can replace any in my fleet that are dinged up, and collect the gems you get from sinking them to buy more docks. The little naval battles you do in there that are like old fashioned turn based RPG battles are weird to me. But so far I've not left port with less than a 98% chance of success. It's like a stranger version of the previous game's caravan sequence.
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Re: Assassin's Creed 4 new gameplay
The reason to do the fleet stuff is it gives you more maps, and also money for trading. (regular and diamonds) A cool thing is though sometimes at sea you can run into one of your ships being attacked when they're coming back from or leaving for a mission and you can help them out.
Also you might have made your fleet to good. It helps to have a schooner and a couple frigates and brigs for the lower rated missions to open up the higher rated ones. because if you send your man o wars in all the time, you'll wind up spending more money repairing than you need too. I mean you'll win regardless but you can save some money that way.