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Re: Assassin's Creed Unity (next gen)
[QUOTE=nightprowler10]Rumors of making Rogue into a separate AC franchise if it takes off.[/QUOTE]
I do think we need a Templar gme, but I don't want it as a separate franchise. I think that could lead to the fall of AC.Too much of the same stuff is bad. I think for a game or two it would be pretty cool, but yearly like AC? ehh.
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Re: Assassin's Creed Unity (next gen)
[QUOTE=nightprowler10]I may have to succumb to a PS4 after all. Omg.[/QUOTE]
I got a PS4 as a present yesterday. :rockon: :banana: :pimp:
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Re: Assassin's Creed Unity (next gen)
I like how it took 6 games to put a stealth mode into an assassin game :lol
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Re: Assassin's Creed Unity (next gen)
I don't get how people didn't figure out to be stealthy awhile ago?
The games specifically tell you [I]how[/I] to be stealthy. Hide in a crowd, how to hide in a moving crowd, sit on a bench, move through grass but don't run, etc etc.
I like some of the changes specifically "parkour down", but I never really had a problem with that. I'd just fall for 2-3 seconds keep tapping x to grab a ledge and repeat till I got back down to the level I needed. :lol
[URL="http://www.gamespot.com/articles/assassins-creed-unity-completely-rebuilds-the-seri/1100-6421616/"]parkour down and other stuff[/URL]
More details are coming out like the map as well.
One thing I'm really not liking the sound of is the one camera thing. I thought the camera angles since AC 3 had been really well done (and maybe a game or two before that), and it sounds like its a fixed camera as well. Not a huge fan of that specifically in AC.
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Re: Assassin's Creed Unity (next gen)
Yeah I was just gonna say. It didn't take them 6 games, they advertised stealth in the first trailer of the first game (hiding within monks) and dozens of missions since have solely depended on using stealth. Just because they didn't employ the Splinter Cell style stealthy gameplay doesn't mean they didn't have any.
[QUOTE=Rose]I like some of the changes specifically "parkour down", but I never really had a problem with that. I'd just fall for 2-3 seconds keep tapping x to grab a ledge and repeat till I got back down to the level I needed. :lol
[/QUOTE]
Haha yeah I thought everybody did that. I did end up dying once in a while because some buildings sucked for that (the Duomo in Florence is one). I'm having a hard time picturing what you mean by the fixed camera...
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Re: Assassin's Creed Unity (next gen)
[QUOTE=nightprowler10]Yeah I was just gonna say. It didn't take them 6 games, they advertised stealth in the first trailer of the first game (hiding within monks) and dozens of missions since have solely depended on using stealth. Just because they didn't employ the Splinter Cell style stealthy gameplay doesn't mean they didn't have any.
Haha yeah I thought everybody did that. I did end up dying once in a while because some buildings sucked for that [B](the Duomo in Florence is one)[/B]. I'm having a hard time picturing what you mean by the fixed camera...[/QUOTE]
That was the first one I thought of too as dying. One of the ones in AC4 got me too, which is surprising. Well the video explains how the game had different style cameras. One was action, one was free roam, one was cut scene, one was parkour, one was for boats, or horses, and there may be another I don't know. But now instead of having those (which personally I liked a lot) it's all locked camera, no moving it around, and its the same in every scenario.
Now, that's cool because its supposed to be intelligent enough to know what you want to do. But I don't trust it in the first iteration of it, in a game where it's a yearly release. I don't know I just feel like going with one camera is gonna be weird. Especially for parkour stuff.
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Re: Assassin's Creed Unity (next gen)
I must've missed that in the video. I get it now and that's definitely somewhat worrying for me as well. I really liked the different cameras.
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Re: Assassin's Creed Unity (next gen)
Yeah, I actually kind of liked the no Splinter Cell style stealth because it forced you to be more resourceful. However, now that there seems to be a significant amount of indoor gameplay they were kind of forced to include it. I think the parkour down is just way better stylistically. I didn't have a big problem dropping down and grabbing a ledge but it is just a lame gameplay option.
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Re: Assassin's Creed Unity (next gen)
[URL="http://www.ign.com/articles/2014/08/14/assassins-creed-unity-will-have-microtransactions"]microtransactions confirmed[/URL]
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Re: Assassin's Creed Unity (next gen)
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Re: Assassin's Creed Unity (next gen)
[QUOTE=Rose][URL="http://www.ign.com/articles/2014/08/14/assassins-creed-unity-will-have-microtransactions"]microtransactions confirmed[/URL][/QUOTE]
I just read that today. This absoluted killed Dead Space for me. I didn't even come close to finishing DS3 because of it.
I think part of it was that I wasn't sure what it meant. I remember running into the first bench and having an option to buy some boosters. I thought it was like a pre-order bundle that I could've gotten had I pre-ordered from Amazon or Best Buy, so I figured sure, for 7 bucks, I'll grab it. I'm a bit of a completionist. But the further I got the more I saw, and I was never sure just how much was intended. I wasn't sure if I missed things and they were being offered to me after the fact, or if I wasn't going to be able to get these items moving forward. I really don't like this trend. And I'm not even a multiplayer guy, and on there it seems like a much bigger issue.
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Re: Assassin's Creed Unity (next gen)
I think it solidifies people's opinion that these games are a huge cash grab for Ubisoft more than anything else. Arguing from that perspective, it's very obvious to me that Blackflag was mostly done as the complete opposite of AC3 whoch wasn't as popular.
I really hope Unity is actually a great great game that disproves that these people.
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Re: Assassin's Creed Unity (next gen)
[url]http://kotaku.com/https-www-youtube-com-watch-v-vqeocdlsgz8-a-good-new-1639479744[/url]
That customization stuff makes me excited for this one. About to preorder it.
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Re: Assassin's Creed Unity (next gen)
Don't know if I'll bother playing 3 or 4. I'll play Revelations to finish the Ezio trilogy but I'll probably skip on to Unity then.
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Re: Assassin's Creed Unity (next gen)
[QUOTE=Shade8780]Don't know if I'll bother playing 3 or 4. I'll play Revelations to finish the Ezio trilogy but I'll probably skip on to Unity then.[/QUOTE]
Revelations is pretty crap
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Re: Assassin's Creed Unity (next gen)
[QUOTE=Le Shaqtus]Revelations is pretty crap[/QUOTE]
Maybe, but I don't want to stop now. I want to finish Ezio's story.
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Re: Assassin's Creed Unity (next gen)
[QUOTE=Shade8780]Maybe, but I don't want to stop now. I want to finish Ezio's story.[/QUOTE]
Revelations isn't as good as the rest of the trilogy, but its a lot better than people (myself included) say. Its just so short, its a fun one time playthrough.
4 is my favorite of the series, its definitely worth a look particularly if you've always wanted a pirate game.
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Re: Assassin's Creed Unity (next gen)
[QUOTE=Rose]Revelations isn't as good as the rest of the trilogy, but its a lot better than people (myself included) say. Its just so short, its a fun one time playthrough.[/QUOTE]
You know I just played through Revelations again, which was the first time I touched it since the weekend following release. It's better than I remember. I didn't do any of the bomb crafting stuff and just kept refilling the ones I originally had and got through the whole game. The combat was still too easy but better than the abomination that was AC3 (the Janissaries were fun). I didn't like the slow animations for the last kill (they worked well for Arkham but not here). Overall the lack of lighting was annoying at times but it was more of a fun experience than I remembered. Still finished it in 6 hours or so. I didn't mind paying $60 for a short fun game since it came with AC1 on the disc so you got 2 games in 1.
Since AC3 is the only older game in the franchise that I only played once (BF is too new), I started playing that next. I'm up to the part where Connor visits Boston for the first time (not fully grown) and already there's something lacking in the game for me. I'll keep playing but I'm feeling the same disappointment I felt the first time around.
On topic, I gotta say I'm getting pretty hyped up for Unity.
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Re: Assassin's Creed Unity (next gen)
[QUOTE=nightprowler10]You know I just played through Revelations again, which was the first time I touched it since the weekend following release. It's better than I remember. I didn't do any of the bomb crafting stuff and just kept refilling the ones I originally had and got through the whole game. The combat was still too easy but better than the abomination that was AC3 (the Janissaries were fun). I didn't like the slow animations for the last kill (they worked well for Arkham but not here). Overall the lack of lighting was annoying at times but it was more of a fun experience than I remembered. Still finished it in 6 hours or so.[B] I didn't mind paying $60 for a short fun game since it came with AC1 on the disc so you got 2 games in 1.[/B]
Since AC3 is the only older game in the franchise that I only played once (BF is too new), I started playing that next. I'm up to the part where Connor visits Boston for the first time (not fully grown) and already there's something lacking in the game for me. I'll keep playing but I'm feeling the same disappointment I felt the first time around.
On topic, I gotta say I'm getting pretty hyped up for Unity.[/QUOTE]
:biggums: Was that like a ps3 exclusive? Because I don't think the 360 version did, otherwise I would have been happier about it. I think in a weird way that game aged kinda well. Because the missions are really fun, the story is good, but not as good as the other two Ezio games. The combat is exactly what you said, but it's better now to me for some reason. I don't know why that is. But I just feel like it's a better game now somehow. Maybe it's because I was so disappointed after 2 perfect games that instead of saying that's an 8 or 9 game, I thought it was a hugely disappointing game.
I actually played AC3 again not too long ago. While it's not by any stretch of the imagination amazing, I can't say I didn't like it. I love the combat/woods area/the story. It's just some of the side missions were atrocious. And Boston/New York are just bad. Sooooo bad.
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Re: Assassin's Creed Unity (next gen)
[url]https://www.youtube.com/watch?v=K7DEwM7VpfU[/url]
Looking good!
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Re: Assassin's Creed Unity (next gen)
[QUOTE=Rose]:biggums: Was that like a ps3 exclusive? Because I don't think the 360 version did, otherwise I would have been happier about it. I think in a weird way that game aged kinda well. Because the missions are really fun, the story is good, but not as good as the other two Ezio games. The combat is exactly what you said, but it's better now to me for some reason. I don't know why that is. But I just feel like it's a better game now somehow. Maybe it's because I was so disappointed after 2 perfect games that instead of saying that's an 8 or 9 game, I thought it was a hugely disappointing game.
I actually played AC3 again not too long ago. While it's not by any stretch of the imagination amazing, I can't say I didn't like it. I love the combat/woods area/the story. It's just some of the side missions were atrocious. And Boston/New York are just bad. Sooooo bad.[/QUOTE]
Yeah I think it was on PS3 only. Remember, the original game was never ported to PS3, so this made sense.
Eventually, I think I will play Rogue, so I'm looking forward to seeing how well New York is redone. Because you're right, it was atrocious in AC3.
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Re: Assassin's Creed Unity (next gen)
[QUOTE=nightprowler10]Yeah I think it was on PS3 only. Remember, the original game was never ported to PS3, so this made sense.
Eventually, I think I will play Rogue, so I'm looking forward to seeing how well New York is redone. Because you're right, it was atrocious in AC3.[/QUOTE]
Ah yeah that's true. That makes total sense.
I'll get it once it's really cheap. I usually finish the AC game during December after it comes out. And then I get a nagging feeling to play one in March or April, and by then I'm sure it'll be really cheap. The idea of it is cool at least.
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Re: Assassin's Creed Unity (next gen)
[QUOTE=Rose]Ah yeah that's true. That makes total sense.
I'll get it once it's really cheap. I usually finish the AC game during December after it comes out. And then I get a nagging feeling to play one in March or April, and by then I'm sure it'll be really cheap. The idea of it is cool at least.[/QUOTE]
Yeah the more I read about the story the more I'm sure I'll get it, but like you I'll probably wait till it's really cheap.
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Re: Assassin's Creed Unity (next gen)
Who's getting this day 1? I'll pick it up on my way home tonight. Can't wait. Too hyped.
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Re: Assassin's Creed Unity (next gen)
Will either buy the Unity bundle or just get it later since I'll probably be getting the xbox one soon once the Halo Master Chief Collection starts running more smoothly. It does look really good and the French Revolution is definitely interesting but I'm starting to get a little wary of the AC franchise.
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Re: Assassin's Creed Unity (next gen)
I pre-ordered and will be picking it up on the way home. I'm very hopefull this gets me out of my gaming slump. I haven't been interested in anything enough lately to get past the first third.
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Re: Assassin's Creed Unity (next gen)
I've tried to get into Assassin's Creed, but I just can't. I played AC2 and Black Flag and lost interest before completing them.
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Re: Assassin's Creed Unity (next gen)
Sounds like there are some bugs and framerate issues that need to be patched ASAP. Not sure if these issues are console specific.
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Re: Assassin's Creed Unity (next gen)
[QUOTE=glidedrxlr22]I've tried to get into Assassin's Creed, but I just can't. I played AC2 and Black Flag and lost interest before completing them.[/QUOTE]
Yeah if you couldn't finish AC2, which was the best out of the bunch, this isn't for you.
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Re: Assassin's Creed Unity (next gen)
This is the first time I won't be buying Assassin's Creed. From what I've seen, this game looks like an unfinished mess. Ubisoft should have delayed it.
It's a shame, because I've always liked AC, with the exception of the third one. The Ezio trilogy was fantastic, Black Flag was pretty good, and even the first one had its moments.
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Re: Assassin's Creed Unity (next gen)
[QUOTE=nightprowler10]Sounds like there are some bugs and framerate issues that need to be patched ASAP. Not sure if these issues are console specific.[/QUOTE]
Yeah apparently the frame rate hovers around 20fps at times, which is just ridiculous. It has some major pop in issues too...NPCs literally spawn right in front you. Shit like that is extremely distracting to me.
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Re: Assassin's Creed Unity (next gen)
[url]http://kotaku.com/assassins-creed-unity-just-doesnt-run-very-well-on-ps-1657617530[/url]
Straight garbage. Ubisoft admits they made a deal with M$ to keep the console playing field even (which is whatever I was gonna buy the game further down the line possibly) but after it performs notably worse on the better spec console? **** that.
Sorry Ubisoft, after the critical failure of Watch Dogs (I'm one of the 1200 people that actually like it), the horrible The Crew beta, and this shit? I'm out.
After reading some of the reviews I find it funny that the unnecessary control scheme change is a common complaint because it still doesn't work :lol
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Re: Assassin's Creed Unity (next gen)
I'm getting bummed out, I was so excited to get it :(
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Re: Assassin's Creed Unity (next gen)
So I still got it, as I would've anyway, and though I've only played 30 minutes, it looks beautiful and feels great. I haven't played too many PS4 titles to be able to properly compare, but the environment so far looks amazing. The limited combat I engaged in is very different thus far. I got attacked by two guys at once and dodging one meant getting potentially hit by another unless you quickly dodge or parry. I'll have a better feeling as the game progresses.
I love the parkour so far. It feels better than AC3/BF. I haven't used the descent thing too much but I'd say Arno descends just fine without it.
I did come across two glitches in the short time I played it. Once I saw a man trying to run through a door and not going anywhere...forever. Another time I got stuck in the crowd and had to run to get unstuck. No NPC's popping up out of nowhere yet.
I should be able to give it a proper go tonight.
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Re: Assassin's Creed Unity (next gen)
I actually gave it a pretty solid run last night. Home by 530, but an hour or so to get everything installed (system update, game, (Tomb Raider I bought used off the cuff and got that installed too), then all the code redeeming). Even after all that I was going until about 11 last night. Made it through the prologue which really just sets the story and does a bit of tutorial. Then there's a second act to the prologue that is in a small space in Versaille, but I still felt compelled to strip the whole area. Then a third prologue act that also serves as a turorial.
Once I got through all that I hit the first few viewpoints I could find, tracked down a few treasures, and checked a few other map points just to see what they were, and shut it down.
So far I'm pretty pleased. I ran into a little pop in here and there. Mostly with interior settings. It's got way way more interior passways than all the others combined. Windows and doors cut through all manner and size of buildings. And when running through I'd run into apparently nothing, only to have it turn into a desk or something an instant later.
Otherwise it is pretty stunning visually even with the reduced framerate. Just the volume of NPC on screen is really overwhelming. And the viewpoints and cityscape which is always a big part of these games for me is incredible. And they're doing some remarkable things with the lighting effects.
Gameplay wise I really like the layout of the map. I love all the new accessible interiors. It felt smoother getting from place to place or running away from people because there's less "hard" interference, like always having to climb a wall in the older ones, where this feels almost more like driving because the cut throughs are so all over the place.
I also agree with Nightcrawler, the freerunning to me feels better than both of the previous installments, which is another thing that is huge for this series for me. And I loved it in both AC3 and BF (I'm apparently the only person who liked AC3). It is harder to accidently fall from a ledge now. And the descending thing feels way more functional than just a change for change's sake. Especially because of all the window's that lead to interiors.
The map looks loaded with things to do. So that's good. That's another big part for me.
The weaknesses, other than the pop in issues I've had. There's a real push to integrate other interfaces with the game. Some kind of app that doesn't appear available at this point in order to access blue colored treasure chests. And another series of yellow chests that require leveling up through some ubisoft connected account. I really hate this insistence on trying to force the game to become some ubiquitous event that I have to be working on all over my existence. It's supposed to feel like an escape, not a job. There's also microtransactions, but I don't think they're going to feel too invasive. I also haven't gotten into the multiplayer stuff yet, so I'll have to see how that feels.
The story seems pretty meh so far. But I gotta give them the benefit of the doubt, and there's been little interference from the current time stuff yet, which is a plus in my book.
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Re: Assassin's Creed Unity (next gen)
I've talked to two other people at work that have played the game for a couple of hours on PS4 and they have had the same impressions as myself and Thorp. There are minor things that are bothersome, but overall the game looks really really good.
I agree with Thorp on the massiveness as well. It's amazing how many NPC's are in a single shot at times, and I was taken back by the first viewpoint I did at how many buildings just that district had that stood out.
On the descent, I did notice that you can press and hold circle to slide off of roofs on to the ground. I didn't try it out but my coworker did and was very impressed with it. And agreed, the freerunning is very smooth. The first adult Arno mission is to get away from someone and I instantly noticed how easy it was to go where you wanted to go.
[QUOTE]I also agree with Nightcrawler[/QUOTE]
>;-(
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Re: Assassin's Creed Unity (next gen)
[QUOTE=nightprowler10]I've talked to two other people at work that have played the game for a couple of hours on PS4 and they have had the same impressions as myself and Thorp. There are minor things that are bothersome, but overall the game looks really really good.
I agree with Thorp on the massiveness as well. It's amazing how many NPC's are in a single shot at times, and I was taken back by the first viewpoint I did at how many buildings just that district had that stood out.
On the descent, I did notice that you can press and hold circle to slide off of roofs on to the ground. I didn't try it out but my coworker did and was very impressed with it. And agreed, the freerunning is very smooth. The first adult Arno mission is to get away from someone and I instantly noticed how easy it was to go where you wanted to go.
>;-([/QUOTE]
I apologize, I still have the movie in my head I think.
Also worth noting, the three dimensional map with the rotation stuff on it is a minor touch, but I like it.
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Re: Assassin's Creed Unity (next gen)
So get this game or nah?
Too many mixed reviews for my liking.
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Re: Assassin's Creed Unity (next gen)
[QUOTE=Le Shaqtus]I'm getting bummed out, I was so excited to get it :([/QUOTE]
Same man, looks like this will be the first Assassins Creed game I don't play.
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Re: Assassin's Creed Unity (next gen)
Wait a few days. I'll definitely be playing a lot more and post my reviews here.