WHAT!?!?!?!?!?!?!?!?! Sinister is not on the level of a powerhouse! please remove that from his name.
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WHAT!?!?!?!?!?!?!?!?! Sinister is not on the level of a powerhouse! please remove that from his name.
I will use our sixth round pick to draft our final powerhouse character in the master combatant [B]Orion[/B], son of Darkseid
[IMG]http://i209.photobucket.com/albums/bb88/varone04/Death%20of%20Darkseid/1.jpg[/IMG]
Orion possesses superhuman strength, speed, stamina and durability, on par with his father Darkseid [4], as well as with Superman [5]. He has access to a Mother Box that can calm his temper and temporarily change his appearance. In addition, Orion also possesses a regenerative healing factor, and is able to call upon his Mother Box to assist in healing injuries or to sustain his life energies. Like all other New Gods, Orion is vulnerable to a substance called Radion. The "Astro-Harness" is an alien artifact of unknown origin, capable of self-repair; flight; energy projection and absorption; force field generation; and possesses a tractor beam. Orion's wristbands are also virtually indestructible.[6]
Orion also is able to harness an interdimensional energy called the "Astro Force". While Orion himself is a conduit for the Astro Force, he can use either the Astro Harness or his wristbands as a valve through which he can project this energy . He uses the Astro Force primarily as a weapon, but once he was shown to be able to use the Astro Force to create an energy shield powerful enough to deflect Darkseid's "Omega Effect".[7]
pete's montreux selects:
Henrique Manuel Gallante/Asylum/Darkling
[IMG]http://www.marvel.com/universe3zx/images/d/d5/AsylumDarking.jpg[/IMG]
[QUOTE]Gallante is a mutant with the [URL="http://en.wikipedia.org/wiki/Psionic"]psionic[/URL] ability to tap into the dimension of the [URL="http://en.wikipedia.org/wiki/Darkforce"]Darkforce[/URL], an energy based on darkness. So powerful is his access that Gallante was able to open a rift the size of Manhattan between his dimension and the Darkforce's. Although initially Gallante could not consciously control the Darkforce he released, it would often act as a part of his subconscious desire, such as flooding and destroying the world or releasing the dark impulses of others. He could surround himself in Darkforce, creating a separate, giant-sized body, and could manipulate masses of Darkforce as he desired, creating shapes, tendrils, and blasts of energy. After regaining some control over his abilities, Gallante could even teleport himself and others by using his body as a portal to the Darkforce Dimension. Once inside the dimension, Gallante
With the 9th pick in the 6th round, Doom's Angel's select...
[IMG]http://i40.tinypic.com/90ad88.jpg[/IMG]
[B][SIZE="4"]Copycat[/SIZE][/B]
[I]A powerful metamorph, Copycat could precisely duplicate another being
6th Round pick. Wtfamonkey chooese
HAL JORDAN aka GREEN LANTERN
[IMG]http://superherouniverse.com/art/data/513/Hal_Jordan_Color.jpg[/IMG]
Should have been picked in the 4-5th rounds.
Vapid picks Beta Ray Bill
[IMG]http://www.marvel.com/universe3zx/images/thumb/3/3b/Beta_ray_bill.jpg/440px-Beta_ray_bill.jpg[/IMG]
[QUOTE]Powers
Beta has obtained powers and physical attributes similar to Thor, augmenting his already powerful cyborg body. He is very strong, nearly invulnerable, immune to disease, and is virtually immortal. He can also use Stormbreaker to fly, manipulate weather, absorb and channel various energies, and as a detector. He can also turn into his pre-cyborg Korbinite form, or currently to Simon Walters by stamping the hammer, which then turns into a cane.
Abilities
Korbinites excel in hot climates. Beta is a very skilled and fierce warrior, and is able to detect the other Korbinites regardless of their location.
Weapons
Stormbreaker, which has similar properties to Mjolnir that he also has occasionally used.
Paraphernalia
Skuttlebutt, a sentient warship, and armor of Asgardian design including a helmet. [/QUOTE]
Team D13 replaces it's Sinestro pick with
[CENTER][B]Bishop[/B]
[IMG]http://farm4.static.flickr.com/3257/2346116542_69c23de820_b.jpg[/IMG][/CENTER]
After Bishops "heal" turn against the X-Men we feel he is a valuable asset to our team
[CENTER][B]Powers and Abilities[/B][/CENTER]
Bishop's mutant ability enables him to absorb all forms of radiant or conductive energy that are directed towards him and to release that energy from his hands. This power is passive, allowing Bishop to absorb energy at all times.
When he releases the energy, he can release it as many different forms, usually in concussive blasts of biokinetic energy, even amplified compared to the absorbed amount. Bishop can also store absorbed energy within his personal reserves, whereupon the energy increases his strength and recuperative abilities, as well as affording him a measure of invulnerability. He is also able to absorb magic energy (as seen when fighting "growing men" in Limbo) and the psychic energies of psionics as easily as all the other kinds. However, this does not prevent him from being read or manipulated by a telepath but only sustains him and helps him to slow them down. It has been clearly stated that Bishop is also able to absorb and process kinetic energy similarly to Sebastian Shaw, but in a much less effective way.
His powers make it difficult to harm him with energy-based attacks; however, he can become overloaded from absorbing too much energy, though his upper limits are unknown, even to himself. He is, however, partially vulnerable to non-energy weapon attacks. If he were to be shot by a projectile weapon or hit with a crowbar, it could harm him. He carries guns that fire laser beams and plasma charges, and through which he can channel his personal energies.
He can "let his spirit go" as seen in X-Treme X-Men Annual #1. It's unknown if this is a mutant talent, or an ability taught to Bishop sometime in his life.
He has also demonstrated the ability of instinctively knowing where he is and the present hour and date even if asleep, first mentioned in X-Treme X-Men #1. Although being the great-grandson of Gateway, a mutant possessing extensive dealings with time travel, this aspect is not one of Bishop's mutant powers. Bishop's explanation is that due to training, he knows where he is at all times.
Bishop is a highly athletic man, an excellent hand-to-hand combatant with many years of armed and unarmed combat training, and a superb marksman with firearms. When he first came to the modern era, Bishop carried XSE guns from his time that fired laser beams and plasma charges. He also wore his XSE uniform, modeled after X-Men uniforms, which contained body armor.
His current right arm is a prosthetic, stolen from Forge. A nuclear powered battle ready arm, incorporates in its design a time-travel device and enhanced strength and resilience
Sinestro is now back on the availability block
I'll take Spawn
[IMG]http://images.epilogue.net/users/aleksi/AleksiSpawnSimony.jpg[/IMG]
[I]Spawn's body is quite dense, weighing over four hundred pounds, and is composed completely of necroplasm. This gives him super strength and durability. While he still has internal organs, they are non-functional, and their damage/destruction does not hinder Spawn in the least. These organs re-appear when he magically regenerates his wounds. This may be due to Spawn's inability to let go of his human self, retaining his human organs even though he no longer requires them.
Spawn wears a living symbiotic costume. His cape, spikes, chains, and skulls are all part of one organism that will protect Spawn even if he is unconscious. Violator once said the suits feed on souls. The true source of the costume is the necroplasm in Spawn's body, which it feeds off of. It is possible for Spawn to draw this energy back when he needs it, using it to power his abilities without draining his own reserves. The costume can also feed off evil energy from the physical world, feeding off the ambient evil of people, animals (mainly carrion insects, but also wolves and bats) and even certain parts of the city.
Spawn has vast magical powers. In the issues before issue #50, Spawn had a limited power supply or "9999". Each time Spawn used his energy, the counter would drain. Because of this reason, he relied primarily on his costume's natural abilities in fights. Other than the counter, the only limit was Spawn's imagination. Though he always tried not to expend a lot of magic, he has been shown using it for a variety of effects including resurrecting the dead, firing blasts of necroplasmic energy, teleportation, shapeshifting, and curing the sick.
Spawn has an ability to "feel" or "sense" misery. He is aware, even subconsciously when someone is attacked or murdered. Spawn typically travels in the shadows, even "flying" on occasion. He is often described as notoriously difficult to spot, often only caught out of the corner of one's eye as just a streak of red (his cape). [/I]
[B]Marvel Girl (Rachel Summers)[/B]
[IMG]http://upload.wikimedia.org/wikipedia/en/thumb/c/c3/Rachelempvulc.PNG/250px-Rachelempvulc.PNG[/IMG]
[I]Marvel Girl is a mutant with virtually unlimited telepathic powers, allowing her to read minds, project her thoughts into other minds, stun the minds of others with telepathic mental bolts, and cast psionic illusions such as those she uses to mask her facial tattoos. Marvel Girl also possesses telekinetic powers that allow her to levitate matter. By levitating herself, Marvel Girl can "fly" at great speed. The upper limits of her telepathic and telekinetic powers are not known.
Marvel Girl also possesses the psionic ability to project her own consciousness or those of others into the timestream, causing them to arrive in another time period within the body of their divergent counterpart or closest living ancestor or descendant.
Marvel Girl's past link with the Phoenix Force gave her even greater psionic abilities, such as being able to manipulate time, space, matter, and energy for virtually any purpose. SuperpowersTime Travel, Telepathy, Telekinesis, Pyrokinesis, Psionic Powers, Force Fields, Flight, Energy Manipulation, Energy Blasts, Energy Absorption, Astral Projection [/I]
Ok I pick: [B][I]Zatanna[/I][/B]
[IMG]http://1.bp.blogspot.com/_j00PDhcWMlE/SKsjn7ckr_I/AAAAAAAABCg/kcsVB7ueWG0/s400/nome_zatanna.jpg[/IMG]
Extremely powerful sorceress, she is often said to be the most powerful member of the JLA.
She has an extensive knowledge of the arcane and a large number of arcane artifacts passed down from her family.
She is also very familiar with Batman and the Flash and knows the powers of the GL so my team has very good chemistry.
[IMG]http://ryanlb.com/images/dc/blogsize/zatanna.png[/IMG]
Finally, I chose her because I needed a powerful magic user to cover all the bases.
Team ~primetime~ selects:
[B][SIZE="3"]The Punisher[/SIZE][/B]
[IMG]http://www.thepunisher.com/past_news/january_2008/punisher54c.jpg[/IMG]
[IMG]http://www.slashfilm.com/wp/wp-content/images/punisher.jpg[/IMG]
[IMG]http://i200.photobucket.com/albums/aa161/pumpkin-man/punisher4.jpg[/IMG]
no need for an explanation really...
he is like Batman...without money
I needed a weapons expert, and now I got one...
TEAM ~primetime~ selects:
[B][SIZE="3"]Leech[/SIZE][/B]
[IMG]http://upload.wikimedia.org/wikipedia/en/4/42/X198leech.jpg[/IMG]
alright, now this character probably does need to be explained...
here is a short summary:
Leech can dampen or completely negate for an undetermined amount of time the powers of any mutants in close proximity to him. He also seems to be able to influence powers that are non-mutant in origin. For example, during Marvel's Mutant Massacre crossover event, Leech negated the powers of the superhero team Power Pack whose abilities were bestowed on them by an extraterrestrial.[2]
His dampening ability in the beginning was involuntary and uncontrollable, but now his power appears to be under his conscious control. In addition to leaving his victims temporarily de-powered, his leeching can have physical effects. For example, at certain times when his power has been targeted at mutants with super strength, his victims have become temporarily thin and frail. Leech has also shown the ability to manifest a weakened version of a mutant power his power is directed towards.
and here is a picture summary:
[IMG]http://www.mnscards.net/index/images/uploads/X-Man_LS_A_Leech.gif[/IMG]
[B][SIZE="5"]MY TEAM HAS "THE CURE"...WATCH OUT!!![/SIZE][/B]
Sorry bout Spawn pick, forgot its only Marvel/DC...I'll take Namor
[IMG]http://www.mondomagazine.net/mondo2_0/wp-content/uploads/2008/04/image-for-rachelles-list-namor.jpg[/IMG]
[I]His powers stem from his Human/Atlantean physiology.
Amphibious Physiological Adaptation: Namor's body is specially developed for underwater conditions, granting him specialized blood circulation to withstand freezing temperatures and highly developed vision to see clearly even in murky ocean depths. This hybrid physiology means he can survive indefinitely underwater or on land, though he would still need occasional contact with water to survive.
Possesses superhuman strength (has taken down Hulk and went head to head against thor), superhuman speed (best underwater), superhuman agility, superhuman durability/stamina. He can also fly, absorb certain levels of radiation and has aquatic telepathic ability.[/I]
[B]War Machine [/B]
[IMG]http://upload.wikimedia.org/wikipedia/en/b/bf/IROMcover33F.jpg[/IMG]
[QUOTE] Skills
Rhodes was trained as an aircraft pilot and studied aviation engineering while in service with the United States Marine Corps. He is exceptionally skilled in both fixed wing and rotary wing aircraft operation/maintenance and has piloted various aircraft at Stark Enterprises. Due to his Marine Corps training, Rhodes is an experienced soldier and formidable fighter skilled in the use of military weaponry such as small arms and a variety of unarmed combat techniques. In addition to being an accomplished pilot, engineer, soldier, and businessman, Rhodes derives multiple abilities from various hi-tech armors, either designed by Stark Industries or extraterrestrial in nature. With his years of experience with both the Iron Man and War Machine powered armors, Rhodes is skilled in armored combat and uses a more physical fighting style compared to Stark.
Armors
[edit] War Machine Armor (Variable Threat Response Battle Suit Mark II, Model JRXL-1000)
Main article: Iron Man's armor#War Machine
The original "Variable Threat Response Battle Suit, Mark I" is a solar charged carbon-composite-based steel mesh armor which provides its user with superhuman strength and durability. Stark gave Rhodes a modified version of the armor, Mark II Model JRXL-1000, created just for him with the inclusion of repulsors in the armor's gauntlets and a multifunctional unibeam projector in the chest. The armor has an improved tactical computer system with automatic targeting and could be modified in the field with various modular weapons. Additional weapons included pulse bolt generators, retractable shoulder minigun, double-barreled cannon, gauntlet mounted flamethrower, plasma blade in the left gauntlet, micro-rocket launcher, particle beam discharger, and an electromagnetic pulse generator in the unibeam projector that could shut down any electronic device in a 50 mile radius. The battlesuit also includes a force shield, forcefield-based stealth technology, boot-jet propulsion, and self-contained breathing system. The second version of the armor, reconfigured by Stark, contained upgraded improvements such as heat seeking missile launchers, pulse cannon, and retractable weapon pods located on his back. Rhodes also utilized types of non-lethal weapons such as rubber bullets. Though Rhodes lost the original armor, he still possessed a functional prototype helmet and gauntlet.
[edit] Eidolon Warwear
The armor is of alien origins and provides the user with superhuman strength and durability. It can be concealed inside a "mandala" or tattoo-like mark on Rhodes' chest. The left arm is capable of firing destructive energy blasts, while the right arm is able to morph into a blade. The armor has Drone Remotes, which can "unskin." The remotes are capable of discharging various types of energy, infiltrating various electronic/computer systems, creating energy fields, and completing basic tasks. The armor can morph into "full battle mode," which provides unspecified enhancement to both the armor and user. It was also capable of space travel with a unlimited life support system. During battle, the armor would have the strange ability to "sing" alien war songs.
Sentinel Armor
When Rhodes led Sentinel Squad O*N*E, he utilized an armor that was similar to the design of previous Iron Man powered armors and was based on the primary Sentinel piloted armors that the squad used in combat. The armor was derived of S.H.I.E.L.D. technology and Stark technology design upgrades. Rhodes also piloted a larger advanced Sentinel model codenamed "War Machine". The armors were constructed of a unique mix of steel and fiberglass based on a formula developed by Reed Richards and contained many offensive and defensive improvements in weaponry and enhancements.
Stanetech Based War Machine Armor
This version of the War Machine armor shows all the abilities of the previous iterations with repulsor technology, customizable cannons, personal force field, and bleeding edge military ballistics and weaponry. Unlike the previous War Machine armors, the unibeam projector is retractable and located in the abdomen instead of the chest. Rhodes sustained several fatal injuries requiring an added life support system with cybernetic implants in place of his limbs and parts of his face. The War Machine armor's design incorporates advanced cyberware and several components derived from Obadiah Stane's reverse engineering of older Iron Man armor that makes him immune to any Starktech based systems attack. The armor's computer displays can be projected due to holographic generators and the armor's systems are operated via a cybernetic link to Rhodes himself. The armor is composed of alloys such as titanium and Wakandan vibranium, coated for stealth capabilities, and can be sealed for space and underwater travel. Armaments include sonic generators, pulse bolts, and miniguns. Besides being independent of all outside systems, the armor can interface with any system and has cybernetic interlocking capabilities that can integrate mechanical constructs to repair and upgrade the armor.[/QUOTE]
With the 4th pick in Round 7, Doom's Angels select...
[IMG]http://i39.tinypic.com/20t0aio.jpg[/IMG]
[B][SIZE="4"]Kitty Pryde[/SIZE][/B]
Kitty Pryde is a mutant with the ability to