Originally Posted by Qwyjibo
I played Bioshock when it first came out and did another run through of it right after I beat Infinite and I think I enjoyed the Infinite experience more.
Things I liked more in Bioshock:
- The plasmids were a better fit into the story and gameplay than the vigors were in BI. It made sense with everything that was happening in Rapture's society. The concept of vigors seemed a little shoehorned in.
- The Big Daddy encounters. There wasn't a single combat even in Infinite that was as good as these. Everything about it was awesome. The tension approaching them and them being so passive until you actually did something. Their relentless attack. The sad moment when you killed one with the little sister crying "Get up, Mr. Bubbles!". The closest thing you had to this in Infinite was Songbird and unfortunately, that was one part of the game that was totally underutilized.
Things I liked more in Infinite:
- The story and characters. They were both much more personal and it worked better for me. While I liked the political angle and social commentary of Bioshock, nothing in that game got to me like the relationship of Booker and Elizabeth. It was even the little things like Elizabeth dancing in Battleship Bay after being freed. The reveals about them in the ending were perfect.
- The world of Columbia was more immersive than Rapture. Which says a lot about Infinite because Rapture was awesome. This might be a personal preference because the goal of Bioshock was to create a sense of isolation. I just thought that having the random people around naturally added to the atmosphere of the city, its social structure and history. The contrast between this city in the sunny sky decorated in bright colours with all the racism and oppression was effective.
- The overall combat was better and really, it should be given how many years separated the games. I liked the more open environments and the additional aspect the skyrails added.
Played for about another hour today. Thinking about going back and restarting, though, because my first go through yesterday (about an hour) I just kept running forward until I got stopped in a gun fight, or something else. Got too nervous, I guess, and thought more officers would come if I didn't keep going, so I never stopped to explore and look around. Found out today, though, that after I clear all the officers or whatever from a particular area, I can look around and find salts, silver eagles, etc.
I have gotten a lot more comfortable with mixing using my guns and vigors. You'd probably think I'm still pretty bad if you watched me, but I got through quite a few battles today with only getting killed one time. Maybe it's the bright and sunny atmosphere in an old-timey world, but the vigors do feel a bit out of place; even knowing the entire game is based in a land floating in the sky they still seem a bit off. I suck at using them correctly, too, so that may have something to do with it. I think I've successfully set a fireball trap once and a crow's nest trap once. Every other time I end up throwing them somewhere so far off target, they never come into play.
A few questions:
1.) The voxophones...how important are those? Because, in my haste of just running, shooting, and running some more the first portion of the game, I'm pretty sure I missed some of them. I mean they're pretty much just more story/background and not actually crucial to advancing in the game, right? I'm not going to miss something if I don't get them and and listen to them am I?
2.) Hours wise, how long did take you to beat the game? I've probably played about 2 hours total, and still haven't gotten to Elizabeth. I just got through the part where you get on Comstock's zeppelin, set it on fire and escaped, and called it quits at the gate to Monument Island. That's where Elizabeth is so two things: 1.) Does it still take a little while to find her and 2.) After I find her there's still more to the game, right?
I know I could find this stuff by just looking it up, but I'm afraid it'll consist of me reading through a walkthrough, and I don't want to that because it kind of ruins the element of surprise that's there the first time you go through a game.