The story’s impact relies greatly on the weight of the game's difficulty. After finishing, I replayed the first quarter of the game on the "new game plus" setting, which allowed me to carry over my souped-up weaponry and improved stats from the end of the game in a new playthrough. I found that, with the difficulty significantly lowered (you can't play new game plus on a higher difficulty than you finished the game), the story itself lost a lot of its kick. The Last of Us is most cathartic and believable at its most difficult, which nicely illustrates the primary way its gameplay and story intersect. -Kotaku
Thank ****ing god this game did it. It pisses me off to no end that Tomb Raider didn't.