Originally Posted by CeltsGarlic
unless youre basically a pro.
Its very hard to get that feel for this shot, and even if you think you have it, you still dont.
I'm not quite
that extreme in my feelings for the floater, but I'm in the same ballpark.
I personally don't think one can go wrong with developing a floater. That said, in terms of developmental priorities, as a coach, it's not at the top or middle of my list in terms of things I'd teach my players (or myself). I say this because the floater is a very specialized shot. You may ask, why do the likes of Tony Parker, Mike Conley, and Dwyane Wade use the floater so frequently? I'd say it's largely due to the fact they're playing against NBA level defensive schemes every night in which they have 24 seconds to try to score over the top of an opposing squad likely featuring numerous players standing 6'9'' or taller (with impressive verticals and wingspans) who all happen to be clogging up the paint.
For normal folk, often facing no one standing taller than 6'6'' (outside of the occasional sloth bigs), I think there's just way more effective options than settling for a float piece in most occasions. My little brother has showcased one of the detriments of a floater focus. He's 15 and he's gone the floater route due to the Parker and Conley influence. As mentioned, it's very tough to master so his floater's accuracy struggles. On top of that, it's his go-to shot in the paint. When he's driving, his order or operations is going:
2) Pull Up Jumper
3) Challenge for layup
And I think that's my issue. I feel the floater, for most people, should be a last resort but too often, it becomes the primary means for a player to try to finish off a drive. They begin looking to use it all the time instead of waiting for the right moment. Suddenly open layups or jumpers become unnecessary floater launches. I've lately been working to break my brother of that habit, because he looks ridiculous and it's harming his effectiveness.
I say work on getting to the rim and finishing strong. Then work on developing a silky and stable pull up jump shot. From there, I'd support working on the third option - the floater. I say just be weary of over-complicating matters. Like that guy who wants to turn every play into a double pump reverse - sometimes it's best to keep things simple.