Originally Posted by ALaz502
Coming out, or are already out for consoles.
That's what I was going to say. PC gaming doesn't need a "rebirth." Most PC ports of games blow away the console version. That isn't the problem. There are actually a few issues that I see...
The first and biggest problem is, when PC games come out, they're developed for the most state of the art system available. Therein lies the biggest problem. Most new games that come out won't play on older PC's. And when I say older, it could be as little as six months.
When you buy a console, say an XBox or a PS3, you're set within those hardware specs. The game developers have to meet those demands.
For a PC, you're not only dealing with a much larger variety of available hardware, but you're also dealing with a technology that changes on an average of a month. PC technology has slowed some, but it used to be that by the time you bought the computer and brought it home, they were already releasing something new.
For these reasons, PC games are always going to be better than a console game in terms of technology, particularly graphics and playability, but they will never be able to cash in on a huge market unless the game becomes super popular and stays on the market a long time, like Doom did, Quake, WoW, etc.
Another issues is with a lot of these PC games that are online only. They can be the most awesome game on the planet, but they're still effected by the people issue. The moment personal competition became part of it, it became less likely that the casual gamer was going to get involved.
If you buy a game and play it at home for a while, you can get good enough to beat the computer or what have you. But a large majority of these guys who play online, do so for hours and hours. The moment you log in to try the game out, you can instantly lose, which takes a lot of the fun out of it. The casual gamer is pretty much screwed unless he can find a group of players in the same skill level and meet them online.