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Old 06-12-2009, 07:59 PM   #1
Splitz77
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Default Nba 2k10

What are you hoping for/looking forward to?

Some things that i hope they add are Technical fouls, and flagurant fouls. I think their should be like a anger meter for each player, and when it starts filling up or something then the player will start yelling at the ref or comiting flagurant fouls. That would make the game more realistic i think.

I also hope they add more weight to the players. When playing 2k9, I don't think Steve Nash should be able to block out Dwight Howard.

The players are also kinda stupid. When the ball is rolling across teh ground they just sit around and look at it, and if the ball is about to go out of bounds one of my players will run over and just let the ball hit them so the other team gets the ball back.

They also need to fix Rebounding. Countless times on the offensive end the ball will bounce off the rim and one of my guys will be right their to rebound but wont. Even if i tell them to focus on rebounding they still jsut stand around and watch the ball.

What do you guys want to be added or expect in the next game?
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Old 06-12-2009, 08:21 PM   #2
tedloc
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Default Re: Nba 2k10

1)create-a-team
-i want a jersey creator
-i want an arena creator
-at the very least i want more than the 5 weak ass logos they give you
(that aren't even on your jersey?)wtf is with that?
-create a player took huge leaps backward from 2k5
(customizable shoes, monster people etc... i miss all that)

2)association mode
-all star weekend is a must
(i know it's cliched cause live has always done it. but it's i nice damn break in the middle of a long season)
-improved trade a.i., maybe adjustable difficulty...
-more trade options (more items, 5 team trades?, cash considerations, pick protections etc.)
this needs to be as real as possible without being overly complicated
- i would also like to be able to retire players jerseys

3)gameplay
-alot of things could be fixed (backing down, shaq hitting threes etc...)
but the worst is the rubberbanding, i like clutch factor but it's pretty ridiculous sometimes.

4)announcing
-get a real f'n announcing crew to do it, i'm so tired of the same 15 lines spit out even when they don't make sense. "play of the day, make that the week, make it the year!" every game i play!

5)online play
-where the F is the 2k camera view online?


if they give me all that then i'll be a happy camper...
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Old 06-12-2009, 08:40 PM   #3
Al Thornton
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Default Re: Nba 2k10

Fix online, improve player ratings even with the updates they are a joke in 2k9. Online five player coop association mode. Now that is unlikely but would be sick.
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Old 06-12-2009, 11:24 PM   #4
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Default Re: Nba 2k10

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Originally Posted by Al Thornton
Fix online, improve player ratings even with the updates they are a joke in 2k9. Online five player coop association mode. Now that is unlikely but would be sick.
I would steal a PS3/XBOX360 for that. Honestly.
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Old 06-13-2009, 03:24 PM   #5
Splitz77
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Default Re: Nba 2k10

I also think they should make a more user friendly menu..
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Old 06-13-2009, 05:45 PM   #6
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Default Re: Nba 2k10

Oh man, where do I start. There's so much I want improving, that I start to sound like an ungrateful little sh!t, but whatever, I'll go ahead and throw out my ideas.

First of all, we all know that this game needs a mode, where you follow a player throughout his career, much like what Madden had.

- You create a player
- Go through all the workouts and the combine (this is important, because I could have so much fun with this part, but it has to be worthwhile and not a quick thing that is rushed)
- You then go through interviews, this can be quick though. This would be so that GM's can get an idea of what you are like as a person and what you think of your own game. Whether you can recognise your own strengths and weaknesses.
- You then get drafted
- You then go through all the training and such, before finally getting to play in the games


Association Mode

- Include the preseason at the very start of the season, not at the very end, just before the next one. This is so that I can discover my lineups and such, what plays work well and such.
- Rookie classes need to be drastically improved. The weights are stupid at the moment. How many 280lbs+ guys are in the league right now? Very few, if any. So, therefore, I should not be getting 10+ guys all above 280lbs in my draft class. We should be able to change the weights automatically, so that they are more realistic. (Just jump down to my Create-a-Player section for further details)
- Include an All-Star weekend. Just an All-Star game is boring. It's a time of rest fun and enjoyment, let's make it like that. (also, when you go further in the association, the all-star game starts becoming out of place and is sometimes played on weekdays, this should not happen)
- I should have the option of appointing assistant coachs to head coaches or just interim coaches, if the head coach is fired.
- Include the summer league. This is definitly needed.
- Include the Draft combine and make the workouts better.


Creating-a-Team - tedloc has already touched upon it.

- They need a hell of a lot more logos.
- We should be given the oppotunity to use different style of uniforms. e.g. the Spurs uni has a differently layout to Minny's uni. We should be able to choose how the side panels, collar, etc, look.
- We should also be able to create fans, including the look and even personality (Madden had this feature, but not the personality part). Different teams will have different types of fans. e.g. some teams have insane fans who cheer for everything, where as some teams have more laid back fans.


Creating-a-Player - Possibly the weakest part of the game.

- More hairstyles, facial hair, even more colours aswell.
- More body types. Maybe include a morphing tool that we can use to adjust body types accordingly. Having three set types (which are all at the extreme end of things) is pathetic. Very skinny, very muscley or very fat, is not good enough.
- Also, on a side note, as anyone noticed that the body types in association mode, when editing rookies, are completely different to the CAP mode body types?
- More accessories. Arm bands, sleeves, leg sleevs, differnt height socks (again, only having 3 set heights is stupid. Include a tool that we can use to adjust the socks to any height)
- A hell of a lot more shoes. The list right now, is beyond poor. Include some older shoes, more colours. The list should include 30+ shoes.
- The ability to mix and match different shot styles, so that you can create a unique shot for your own player. e.g. break it down into foot placement, leg movement, arm movement, height of release, etc.


Rebounding

There have been countless times where my player has just stood and watched the ball bounce over his head, because he didn't go for the rebound, yet I was tapping the button for him to grab it. This usually happens after the player has missed a shot and is then wondering why he missed it, instead of getting the Off. Reb.

There has also been many times, where I have gone for the rebound and the ball has come down, straight through the hands of my player, hit his chest or knee and then bounced out of bounds. What the f*ck is going on here? That needs to be fixed.

Also, 'magnetic hands' needs to go. When players go for a rebound, are a good foot or two from the ball, yet the ball just magically goes to their hands.


AI

The AI needs to be made smarter overall.

The AI trading is pathetic. I've got it turned off and if a team is looking to move a player, I have to do it through my team, so that everything works out evenly and fairly. Which is annoying as f*ck, because I have to trade players away and then trade them back. It's just too much trouble.

Also, has anyone had the problem of playing a team, that has a number of solid bench players, yet when you play that team the AI doesn't even sub them in?

I had this problem today. I was playing the Raptors (I play as Memphis) and Kapono gets 20 mins coming off the bench as the teams 6th man and is averaging 10ppg. Yet the AI didn't even sub him into the game once. And that's not the worst thing. I occasionally play teams that only play 6 or 7 players against me and hardly ever dip into their bench.


Misc.

- Crowds should be more lively during the playoffs. And, as an extra step, the fans get more lively the deeper you go in the playoffs, so by the Finals, if you make it, the crowd is going crazy.

- Make the whole ownership thing more realistic. I should be able to change prices on tickets, refreshments and merchandise. I should be able to offer fan nights, family nights, free Tacos and all the other cool stuff that NBA teams do.

- Have colour outs. You know when you see Heat fans all wearing white for the 'white hot Heat', or when GSW made the playoffs and all the fans were wearing yellow. This would definitly add to the experience.

- Also, to make the crowd more realistic, make sure that the amount of fans is relative to the amount of wins/loses. e.g. Memphis gets very few fans to games, make that noticable in game. If I start to win more, the amount of fans go up. If I start losing again, the amount of fans goes down.

- Relocating the team. This should only be available, if the team's losing money, the town isn't interested at all, etc. Otherwise, people would just play with this option all day long. Make it realistic and only have it available in extreme conditions.

- Include a weekly roundup at the end of each week. Showing the stories of the past week. The best games, the best players, the best statlines, etc.

- On the half time show, actually have someone sitting at the desk.

- Players should have team warmups and shooting jerseys and should also be wearing them, when on the bench.

- Include team orientated training facilities. This one may be a bit of a stretch, but it really does add to the game.

- Kind of following on from the last two points. When I go into development mode, I would like to see the players wearing the team's actually training shorts and jerseys.

- Also, the development mode has reminded me of this. Only having 7 points for development is absolutely pathetic, especially when something like 3pt shooting takes up 4 points and this has to be spread over 30 or so days. We should be given 15, maybe 20 points for this feature.


Now, I can see that some of these are too much to ask for and that a lot of this stuff will probably never make the game, but this is what I want to see, to make the most realistic game. It's these kind of things, especially the smaller things, that make the game even better than it could be. I love the small bits of detail, sometimes the smallest of detail, can make the biggest of changes.
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Old 06-13-2009, 06:37 PM   #7
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Default Re: Nba 2k10

Quote:
Originally Posted by Kebab Stall
Now, I can see that some of these are too much to ask for and that a lot of this stuff will probably never make the game, but this is what I want to see, to make the most realistic game. It's these kind of things, especially the smaller things, that make the game even better than it could be. I love the small bits of detail, sometimes the smallest of detail, can make the biggest of changes.
I dont think it is too much to ask. The 2k series hasnt really made huge improvements since 2k6. This is what happens when you are complacent and procrastinate. They need make all of these improvements and more. Fatigue should relate to what you do on the court. If you are a fast break team, running up and down the court, you should tire easier than if its a half court game. Also, to make people play an actually team game, players should tire faster when doing a whole bunch of moves to get an open shot.
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Old 06-13-2009, 07:25 PM   #8
Maniak
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Default Re: Nba 2k10

I love those ideas. Alot of the stuff you mentioned involves things in WWE Smackdown VS Raw games.

Id like to add some stuff...

Id like to be running plays. As fun as it is to pass it to Amare and get a dunk, Id like to be able to set screens, pick n roll, etc. Im well aware these features are there, but they need to be made more accessible and easy to use, and more interactive. Like Kebab said, these games need really improved AI. I want to see my guys going for a good screen, then getting right back into it.

2k is a great sports team, but they have alot to go. If they do little to nothing(like they did with 2k9) I will be very dissapointed.
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Old 06-13-2009, 07:25 PM   #9
miniharrison37
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Default Re: Nba 2k10

For sure they need to improve online. Make like real ranked lobbies not just those laggy player match ones.
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Old 06-13-2009, 07:59 PM   #10
tedloc
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Default Re: Nba 2k10

[quote=
- Make the whole ownership thing more realistic. I should be able to change prices on tickets, refreshments and merchandise. I should be able to offer fan nights, family nights, free Tacos and all the other cool stuff that NBA teams do.

QUOTE]

agreed... very necessary

-team relocation (great idea)

-expansion teams....
(this would be sweet... a-la-bobcats rules. w/protected players 4th pick etc)
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Old 06-13-2009, 08:37 PM   #11
phoenix18
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Default Re: Nba 2k10

For the AI, star players need to be the stars. Kobe should be able to take over the game once in a while if he needs to . Also, if the AI is running a play that you have difficulty stopping, or a bad matchup, they should take advantage of it.
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Old 06-13-2009, 08:51 PM   #12
Splitz77
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Default Re: Nba 2k10

all great ideas...Now if only the 2k sports team would just randomly pass by this forum and see all of our great ideas..lol.
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Old 06-14-2009, 04:20 AM   #13
Kebab Stall
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Default Re: Nba 2k10

Quote:
Originally Posted by phoenix18
I dont think it is too much to ask. The 2k series hasnt really made huge improvements since 2k6. This is what happens when you are complacent and procrastinate. They need make all of these improvements and more. Fatigue should relate to what you do on the court. If you are a fast break team, running up and down the court, you should tire easier than if its a half court game. Also, to make people play an actually team game, players should tire faster when doing a whole bunch of moves to get an open shot.
Agreed. But when you look at a player like Lebron, how often do you see him get fatigued? The guy is like a machine and just doesn't stop going. This feature would require a lot of work by the developers, to make sure that the right players are affected by this.



Quote:
Originally Posted by Maniak
Id like to be running plays. As fun as it is to pass it to Amare and get a dunk, Id like to be able to set screens, pick n roll, etc. Im well aware these features are there, but they need to be made more accessible and easy to use, and more interactive. Like Kebab said, these games need really improved AI. I want to see my guys going for a good screen, then getting right back into it.
Adding to this. I'd like to be able to create my own plays. Plays that I don't have to go over numerous times, before I've fully learnt them. I'd also like to see the addition of such offensive schemes as the Triangle offense and the Princeton offense.

Also, something that really bothers me, is when players don't play weakside defense. If the ball is one side of the court, my defenders on the other side of the court, should not be trying to deny the pass, they should be standing off their man, so that they are not suspect to backdoor cuts, which has happened to my defender so many times. Again, this relates to the AI.



Quote:
Originally Posted by Phoenix18
For the AI, star players need to be the stars. Kobe should be able to take over the game once in a while if he needs to . Also, if the AI is running a play that you have difficulty stopping, or a bad matchup, they should take advantage of it.
Agreed. I've played the Cavs, Lakers, Heat etc. countless times and it's very rare to see either Lebron, Kobe or Wade, go insane and score 30+ points. It does happen, because I can see on their stats that they're averaging 28.6 ppg for the season, yet when I play them, they don't even score 20 points.



Also, an extra point I want to add.

- I know it sounds petty, but I hate the way the jerseys hang off the players bodies. They need to make this more realistic. The shoulder part of the jersey should be narrower. Sometimes it makes a player look fat, because of the way the jerseys are.

- I would also like to have the option of how players wear their jersey. Look at Lamar Odom, he very rarely has all of his jersey tucked in and usually after 5 minutes of playing his entire jersey is hanging out. A lot of players match the side panels on the shorts with the side panels on the jersey, so it flows, not Darrell Arthur, he just tucks it in any old way, regardless of how it looks or whether the panels match. Having this feature in the CAP mode would be excellent. Now, obviously not every player would have this feature, but it would really add to the realism of the game if this small feature was used on the few players that do it.
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Old 06-14-2009, 07:06 AM   #14
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Default Re: Nba 2k10

Quote:
Originally Posted by phoenix18
For the AI, star players need to be the stars. Kobe should be able to take over the game once in a while if he needs to . Also, if the AI is running a play that you have difficulty stopping, or a bad matchup, they should take advantage of it.
+1, when playing in f.e. a Lakers vs Cavs game, you can't expect James to only score 12 points and be all the time on court!
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Old 06-14-2009, 01:54 PM   #15
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Default Re: Nba 2k10

Quote:
Originally Posted by Splitz77
all great ideas...Now if only the 2k sports team would just randomly pass by this forum and see all of our great ideas..lol.


2K Sports has their own forum where they get ideas.
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