Originally Posted by Sonic R
How is it?
I have a friend who went out and bought a 360 and an arcade stick just for this game! I won't get a chance at it until the weekend though…
Hey, all. Sorry it took so long, but a lot of playtime and a few other tasks kept me from posting.
So here's my review:
The Museum isn't anywhere near as detailed predecessors, but there's plenty of artwork to be found online if you were into it. A negative, but very minor.
Three single player options
- Story Mode. This really feels like an afterthought since the promotions greatly emphasized the struggle between good vs evil. Not only did it not deliver, it feels like a complete failure. The character stories are pretty much meh. After you play through 1-3 characters, it quickly becomes monotonous.
- Tower of Souls. Anyone who remembers the Golden Axe on the genesis will remember duel mode. This is pretty much an updated version, and the concept still remains fun. Great fun! There's also a second half of the tower that serves as a kind of tutorial by placing rewards on executable maneuvers . For example, you'll receive a "treasure chest" for blocking 3 consecutive attacks, or for performing impacts. More about the treasure chest in a bit.
- Arcade. I prefer this to the story since there's a little deviation and random element in the path to the final. The time spent on each opponent is a feature I really dig also. I'm a stat head, even with video games.
Up to this point, I'd give the game a C ranking. Acceptable, without any horrendous errors.
Versus mode ranks this up to a C+ or B simply because that's a huge appeal in these fighting games. Sure, Xboxlive is great and all, but there's nothing like sitting on the couch with a friend doing play by play with some trash talking.
So, about those treasure chests mentioned earlier. Well, there's a create a character(playable online) engine, that's really enjoyable. If you're familiar with the CAW(create a wrestler) from THQ's WWE games, you should enjoy this too. Really, you don't do any of the sculpting or shaping of the character's physique, and you select various weapons, armor, costumes to dress it up. Some are pretty good though. I've seen Cloud and Solid Snake so far. The treasure chests are incentive to learn the game instead of smashing the buttons which brings me to my next point...
I probably should have started here, but...
Really a nice job here. Its playable from the moment you pick it up regardless of your skill level. However, there is a lil complexity to the stance specific movesets. If you're not familiar with the franchise, it will likely take some getting used to with practice in training mode.(forgot to mention that earlier, there's a training mode with infinite health and infinite time, to practice. The ai has a scale to adjust difficulty. From standing still, defenseless, to slightly aggressive.
I guess its all right, but its just not the same for me to sit around with strangers beating each other up. The network is better than I expected, but there's still some frequency of lag.
IF I wasn't such a mark for this franchise, I'd honestly recommend against buying it. The 60 dollar price tag isn't really warranted unless you're a fan of soul calibur games.
- Versus mode
- Characters remain without any negative modifications. There's a pretty fair balance.
- Gameplay is setup for users of any skill
- Create Character
- Very weak story, a gross disappointment from the gripping trailer that leads into the game
- Lacking difficulty. On Hard, you can get by with a passing knowledge of 3-5 moves repeating.
- Yoda bc he sucks. Actually, the Star Wars integration in this game was a nice selling point, but it also falls short. The initial fascination fades in about 10 minutes.
When the multiplayer support dies out(ppl stop playing online), this has little replay value unless you still have friends over to play video games socially.