This game looks like it's going to be amazing. I'm anxiously awaiting that beta. This will be a buy on the first day game for me. Looks like they're making good use out of the resources they have. I'm hoping for an improved Firefight mode with some matchmaking this time.
I agree. If this game had firefight along with the obvious multiplayer it would be awesome.
Bungie continues to tease Halo: Reach tidbits this week in its Weekly Update, this time revealing a new grenade lobbing mechanism.
Grenades in Halo: Reach will have orange tracer attached to them, allowing users a better ability to place and detect grenade tosses.
What’s more, there will be a faint light emitted from the grenade lob that dynamically changes when sweeping through the game’s environment, allowing those without their sound turned on to still detect incoming ‘nades.
And if your sound is turned on, you’ll hear a distinct “metallic clink.” And the louder the clink, the heftier the damage. Bungie says adding this effect will make those “no way, how did he kill me?!” moments disappear.
Sadly, no images of the new trajectory effect or grenade clink noise were provided.
As an avid Halo gamer, this news is most delightful. I can’t even begin to estimate the number of “WTF, how did I die so quickly” moments associated with grenade tosses. Now at least I’ll know when I die at the hands of a perfect grenade toss.
Halo: teabagging. Don't worry. It's been filed as a bug and will be fixed for the upcoming Beta this May.
I'm not making this up.
In the current build of Halo: Reach, when a player dies the game immediately brings the camera back to the respawn location. This prevents the downed player from seeing any potential teabagging that the victorious foe may or may not engage in. Here's the full text of the submitted bug as published by Bungie:
"Title: Teabagging / humiliation moves impossible
Opened: 3/4/2010 8:53:13 AM
The respawn camera flies back to the spawn location immediately after dying, so your opponents can't teabag / shoot / melee your body and have a possibility of you seeing it."
In perhaps more interesting news, Bungie has promised to explain what exactly Headhunter and Invasion modes, teased in the most recent trailer, are in advance of the May 3 beta launch. Stay tuned for the latest
Last edited by Brujesino : 03-13-2010 at 02:25 AM.
Yea, i just read that update last night. I need to stop reading the updates though cause im getting way excited for this game but i cant get my hands on it till May 3rd. But trust me, on may 3rd im gonna play the crap out of that game.
A lot of new details have become available about Halo: Reach's online matchmaking and social networking features. Here are a some notable additions...
At the main menu or lobby screen Active Roster allows you to see what your friends are doing on Reach including who else they are partied with and what gametype they are playing.
A new Queue-Joining system removes the hassle of trying to join a friends game by automatically joining you as soon as it is available. Just set it and forget it.
When it's time to select a map, a new Veto 2.0 system has got plenty of options. It now shows four different sets of maps and gametype combos at once for players to choose from.
Perhaps the most exciting addition to the Halo universe is the new playlists dubbed The Arena. Made exclusiviely for the hardcore, The Arena's playlists only feature Slayer and Team Slayer gametypes. There will be month-long seasons where players are ranked and put into five skill divisions, Steel, Bronze, Silver, Gold and Onyx. In order to be able to play in a season, players must do well in Daily Rankings which determine how you are doing for that day, this is where the men are seperated from the boys. The Arena uses a whole new way to figure out your overall score and doesn't let kills alone be the only determining factor. Maybe one day this will be the new Monday Night Football where everyone watches on TV or online?