I don't know, some of the ideas sound interesting. It's certainly nothing new, but it would be nice to have everything orginized into one community. I don't think I'll be paying extra to play COD though.
They are going to have a significant amount of online map packs that require you to pay the monthly fee. My guess is that these maps will also provide the most rewards... this making anyone serious about their rank in MW3 pay the monthly fee.
Eventually, I wouldn't doubt if more than half the online maps available required membership. EA is doing something similar with their sports franchises.
Valve took a publicity hit for releasing l4d2 instead of supporting the original game. Where exactly have the record profits for modern warfare been reinvested in the franchise? As far as I know, it's based off a5+ year old game engine, and activision laughed in the face of pc gamers asking for dedicated servers.
Spec Ops 2.0
Spec Ops is a mode included in MW3 that features "cool moments that didn't fit in the campaign". Most of the settings are campaign-based however. They are usually simple missions with a clear objective to do that is indicated from the start. Bear in mind however that simple does not mean easy.
New features are set to appear in Spec Ops such as Online Matchmaking, Progressive Ranking and Leaderboards.
You now have a unique progressive ranking system in Spec Ops that is completely separate from your Multiplayer rank. That rank will allow you to unlock new missions and difficulties.
Spec Ops encourages co-op play, as missions played with 2 players are easier than when played Solo (difficulty does not increase).
Every mission can be played solo or cooperatively.
You can play Spec Ops solo, split-screen, with a friend online or with a stranger online.
Known Missions : "Invisible Threat". A mission that can be played solo or with a player (just like every mission) that takes place in Berlin, Germany. You take control of a Juggernaut, and if you chose to play with a friend, your friend takes the role of a Sniper (with a Barrett .50cal according to people who played the game at Gamescom) who provides supportive fire from a ledge afar. The Juggernaut has to defuse 9 IED's around the map, and the Sniper uses Predator Drones and such to keep enemies off the Juggernaut.
Survival Mode is a part of Spec Ops, but the concept is completely different than the mission-based Spec Ops.
It is playable on all Multiplayer Maps, so you can also use it as training for learning the maps before jumping online.
It is a brand new wave-based mode where a 1-2 player(s) must fight off increasingly difficult waves of enemies until they are overcame by them.
As the rounds progress the enemies become smarter, aim better and get better weapons. There are also different types of enemies, see below.
Confirmed enemy types : Soldiers, Attack Dogs, Chemical Soldiers, Kamikaze Soldiers, Kamikaze Dogs, Juggernauts (and different variants who all have their weakness i.e. with riot shields, weak to explosives, weak to headshots), and Air Support (Attack Choppers, Pavelows...)
You earn money as you kill enemies, get assists, complete challenges and more. You can use that money to buy features from any of the three armories. (see below)
When both players die, it's game over. When one player is downed, however, it is possible to revive him using a syringe.
You also have an armor. (Represented by a percentage at the bottom of the screen. When it runs out, it does not replenish. You have to buy another one from the Equipment armory)
You start off with a pistol (the Five-seveN), 2 flashbangs and 2 frag grenades. It is possible to pick up enemy weapons.
In each map there are 3 armories. A weapon armory (represented by the Pistol icon), an Equipment armory (represented by the Frag icon) and an Air Support armory (represented by the Harrier icon)
In the weapon armory, you can buy refill your ammo, buy attachments, buy new weapons and upgrade them. Weapons have different pricings but also behave in different manners, as certain weapons in Spec Ops are purposely made overpowered, unlike in Multiplayer.
In the equipment armory, you can refill your frags, flashbangs, buy claymores, C4, syringes and probably armor. You can also buy turrets, automatic grenade launchers and more.
In the Air Support armory, this is essentially where you call for help. You can call in a Delta Squad of AI-controlled computers to drop from a helicopter and help you fight. You can also call in a Riot Shield squad to support you. It is also possible to buy Air Support such as Predator Missiles and AC-130's.
For a more in-depth look at Survival mode, please see Androyed's thread here.
General MP info :
The "Elite" service will be launched with MW3. See bottom of this post for information.
MW3 MP will debut during Call of Duty XP. See bottom of this post for information.
XBL Party Chat will return with some restrictions (S&D...)
Playing the objective will be more rewarding thanks to tweaks done to the challenges, XP, match bonus and medals.
MW3 will have a unique unlock system which will not feature currency.
The melee will be nerfed
Gun-on-Gun focus, so less reliance on killstreaks, knifing, equipment.
It was hinted the Callsign system will return
Stopping Power is not returning in any way.
It was hinted the weapons would have increased base damages to compensate the lack of Stopping Power.
"More gun damage overall, less explosive damage overall".
Confirmed Sniper information : More Sniping Options. QuickScoping is confirmed. There will be public Sniper lobbies.
According to IW, MW3 will have long-term post-launch support (patches).
Free dedicated servers will return for PC.
3 Map Packs (confirmed by Elite add)
Security, balancing explosives and not overlooking the importance of high-quality sounds (aka soundwhoring) are important parts of the design.
Stealth perks have been split up rather than centralized in one option.
A feature similar to "Theater" will be available in MW3.
Combat Training is not set to return as it is replaced by Survival Mode (Spec Ops).
The Mini-Map is now colored instead of translucent.
The Killstreak system has been replaced by a Pointstreak system (see slightly below for more info)
Known Maps :
- "Dome" ; "One of the smaller maps" according to Robert Bowling. This is a map set in a "derelict Cold War era desert radar command bunker" supposedly set in Russia. It is about the size of Firing Range from Black Ops.
- "Carbon" ; This map was seen in the Spec Ops trailer and corresponds to the leaked map from Kotaku named "Carbon". It appears to be a medium-sized map set in the evening.
- "Paris" ; According to Gamespot, this map is "a medium-sized chunk of urban devastation where alleyways, bridges and demolished houses make for some interesting routes throughout the map".
- and 2 other unknown maps (possibly "Coast" (medium-large sized map taking place near a water bed) and "Lambeth" (medium-large sized map taking place in England))
Extreme Conditioning (increased sprinting duration)
Steady Aim (tighter hipfire spread)
SitRep (detect enemy equipment and explosives)
Scrapped Perks : Stopping Power, Juggernaut, Danger Close, One Man Army, Commando and Last Stand
Point Streaks :
The Killstreak System has been replaced by a Point Streak system.
Kills and other actions (i.e. capturing objectives) help build your Point Streak.
Apparently Point Streak Bonuses stack towards your next Point Streak.
After acquiring your last Point Streak Bonus, your Point Streak reset, allowing you to re-acquire bonuses.
Confirmed Point Streak Bonuses :
- IMS (4 Point Streak) : The Intelligent Munitions System is used in-game as an anti-personnel device. It is placed on the ground and the mine flies all the way up and detonates in mid-air. It was confirmed recently by Robert Bowling the AC-130 Killfeed is a placeholder as they didn't have the IMS icon yet.
- Predator Missile (?? Point Streak) : The Predator Missile is an Air-to-Surface missile launched from a UCAV. It can be used to kill an enemy or a group of enemies, but can also collide with enemy aircrafts, resulting in guaranteed destruction of that aircraft.
- Juggernaut (14 Point Streak) : It is unknown how the Juggernaut Point Streak works. It could be an AI-controlled Juggernaut traveling the map, or it could also be a Juggernaut armor suit just like in the Spec Ops mission "Invisible Threat".
- AC-130 (? Point Streak) : Rumored. Be the gunner of an AC-130 for 40 seconds(?) with the choice of 3 different cannons.
- Pavelow (? Point Streak) : Rumored. Call in a heavily armored helicopter.
- Harrier Strike (? Point Streak) : Rumored. Call in an airstrike followed by a hovering harrier to cover an area of the map.
- AH6 Overwatch
- Stealth Bomber
- Sentry Gun
- SAM Turret (?)
- Remote Turret
- Airdrop Trap
- Care Package
Scrapped Rewards : Tactical Nuke.
Gamemodes and Playlists :
New gamemodes are set to appear.
There will be Sniper lobbies.
Confirmed returning gamemodes thus far : Free-For-All, Team Deathmatch, Team Deathmatch Express, Domination, Search & Destroy, Capture The Flag
New Gamemodes : "Kill Confirmed"
Weapons and Features
Weapons List (thus far) :
(Some weapons are currently unconfirmed/rumored. Those weapons can be seen with a (?) after their name.)
Weapons without the "(?)" mark are guaranteed to be in the game, with the exception of MAYBE the M1911.
All maps from Spec Ops will be playable in Multiplayer.
Kill Confirmed - After you kill an enemy, you must pick up their dog tags to confirm the kill. You can capture a fallen teammate's dog tags before the enemy so that the kill won't count for their team. This is going to be the Anti-Camper gamemode.
Capture the Flag
Search and Destroy
M16A4 (3 round burst)
Type 95 (Hypothetically 3 round burst)
Proficiency Bonus: The more you use your weapon, the more you level it up and unlock proficiency.
None - Because you're hardcore.
Kick - Reduces recoil when firing.
Impact - Bullets carry more damage through materials.
Attachments - Two attachments can be added to a weapon.
Focus - Reduced flinch when hit.
Breath - Hold breath while aiming down the sights.
Stability - Reduced weapon sway while aiming down the sights.
Range - Increased range on submachine guns.
Melee - Increase melee speed on submachine guns.
Speed - Increased movement speed when using LMGs.
Damage - Shotgun shells do more damage.
Attachments: These are all the attachments in the game. Not all of them can be used on each gun.
Hybrid Scope/HAMR Scope
Variable Zoom Scope
Gold (After you max all the XP bars)
Trophy System - Protects you from projectile missiles.
Portable Radar - Throwable
Tier 1: You'll have to choose between faster flanks, faster kills after kills, ample ammo, avoiding air support, and marking enemies for teammates.
Sprint longer distances
Climb obstacles faster
Sleight Of Hand:
Faster weapon swapping
Reload ammo from bags
Spawn with more ammo
Undetectable from air support
Faster launcher lock on and extra damage to air support
Explosive damage marks target on HUD
Bullet damage marks target on HUD
Tier 2: You'll have to choose between faster rewards, stealth, two weapons, quick ADS, and protection from explosives.
One less point for Pointstreak Rewards
Assists count as .5 of a point
Undetectable by UAV, Motion Sensor, Thermal and Heartbeat Sensor
Unaffected by Counter-UAV & EMP, no red name or crosshair when targeted.
Two primary weapons
Second primary can have 2 attachments
Faster aim down sights
Faster animation of using equipment and throwing grenade
More protection against explosives
Immune to stuns and flashes
Tier 3: You'll have to choose between finding traps, stealth, mobility advantage in a firefight, making sure your teammates kill a wounded enemy in hiding, and more concentrated hip-firing.
Detect enemy explosives and tactical insertions.
Louder enemy footsteps.
Your footsteps are silent
No fall damage
Move faster while aiming.
Delay enemy Claymore explosions.
Identify enemy targets at longer range.
Longer hold breath.
Increased hip fire accuracy.
Weapon is ready faster after sprinting.
Strike Packages: Your Pointstreak Rewards. Now you can have a different set up for each class. You can now also level them up.
Assault Strike Package: These killstreaks stack (you can use one to get another).
3- UAV - shows enemies on the minimap.
4- Care Package - Airdrop a random killstreak or ammo.
5- IMS - The Intelligent Munitions System detects and eliminated enemy combatants.
5- Predator Missile - remote control missile.
5- Sentry Gun - airdrop a placeable Sentry Gun
6- Precision Airstrike - Call in a directional airstrike.
7- Attack Helicopter - call in a support helicopter.
8- Strafe Run - Strafing run of 5 attack helicopters.
9- Little Bird Guard (AH-6 Overwatch) - get personal air support from a Little Bird guardian
9- Reaper - Lase missile targets remotely from the Reaper UAV
10- Assault Drone - Air drop an Assault Drone (Motha****in' Tank)
12- AC130 - Be the gunner of an AC130
12- Pavelow - Heavily armored assault helicopter.
15- Juggernaut - recieve advanced armor via carepackage.
17- Osprey Gunner - Be the gunner of an Osprey delivering several care packages.
Support Strike Package: These do not reset after you die
4- UAV - Shows enemies on the minimap.
5- Counter UAV - Temporarily disables enemy radar.
5- Ballistics Vests - Deploy a bag of ballistic vests for your team.
5- Airdrop Trap - Kill enemies with a booby-trapped airdrop crate.
8- SAM Turret (Patriot Missile System) - Automated SAM turret that destroys aerial killstreaks.
10- Recon Drone - Control a Recon Drone, targeting enemies for your team.
12- Advanced UAV - Call in a Orbital Recon that shows the direction your enemy is facing.
12- Remote Turret (TALON) - Toss a small turret and remotely control it.
14- Stealth Bomber - Airstrike undetectable on enemy maps.
18- EMP - Temporarily disables enemy electronics.
18- Juggernaut Recon - receive advanced armor via care package. (Riot Shield & Radar)
18- Escort Airdrop - An Osprey delivers and defends several care packages.
Specialist Strike Package:
2- Extra Perk of your choice
4- Extra Perk of your choice
6- Extra Perk of your choice
4- Juiced - Move faster for a few seconds after spawning.
5- Revenge - You'll see the position of the last enemy that killed you.
4- Final Stand
4- Martyrdom - Drop a live grenade when you die.
6- Dead Man's Hand - according to the leak, you run around with C4 in your hand that can explode.
5- Hollow Points - according to the leak, you get stopping power for 1 kill.
Once you hit the maximum level (Portable Radar is unlocked at 77, but it could be 80), you can choose what kind of bonus you get for prestiging. Info on this isn't official but I assume its stuff like extra custom classes or changing the color of your clan tag. Nothing like extra weapons, etc.
Credit people if you copy paste, Gundress. Or just post the link so you don't clog up the whole thread.
Lol. **** that. PS3 users might have this more because they don't pay for live, XBL users do, you might see a limit of XBL players having this. I won't.
Has anyone ever told you how clueless you are? You never look into anything. CoD Elite will include all the map packs for the year you get it. So if you're someone who buys map packs, this saves you money and gives you extra features.
gameplay definitely looks like mw2 but i wasnt expecting much different since mw2 was such a success. glad knifing is nerfed and stopping power is gone. phuck quickscoping, tho. thats the one thing i liked about black ops. made sniping harder but a lot more realistic.
Wasn't expecting anything like Ghost anyway, but seeing it not on the perks list is definitely a good thing. I have no problem with the 'Blind Eye' perk. I assume it's only air support that won't see you, but UAV's will still pick you up.