The Royal Palms Resort is perched on the remote island of Banoi in Papua New Guinea. It's a tropical paradise turned tourist magnet, remote and exotic. Not the sort of place you'd expect to find scattered caches of weapons, boxes of grenades, rocket launchers leaning against walls, and mounted machine guns. In an effort to preserve that reality, Techland, the developers of Dead Island, have stripped those handy gaming conventions away, leaving a stark reality in their place.
Rather than run-and-gun their way through a meat maze, players will be forced to scavenge for objects and use them to beat their undead foes into submission. There are precious few firearms scattered around the island (and even less ammo), so the majority of the combat will be intimate. Knives, machetes, bats, broomsticks, pipes – these are your defenses against the horde of infected monsters. It's survival horror with a melee action twist, and it's disgusting.
Publisher Deep Silver and developer Techland recently showed me an early build of Dead Island, and the zombies were horrifying in their varying states of decay. With each blow, their already sloughing flesh fell away in sprays of blood, revealing layers of muscle underneath. The publisher describes Dead Island as dark, twisted and gritty, and the tiny sliver I've seen seems to support those claims. This is not the campy world of Dead Rising.
Dead Island's developers call it a "first-person zombie-slasher/action-RPG." That's a mouthful, and it's still unclear what the balance will be among those descriptors. Players will be able to choose from a cast of pre-set characters, including a former rapper named Sam B (the only character revealed so far)
Like I said, I don't usually dig First Person, and I'd hate to find out this is a First Person Hack and Slash type of thing, like a FP version of Dead Rising, which I just couldn't get into. But the trailer is pretty cool, and it certainly warrants keeping an eye out.
It's made by the same guys who did Call of Juarez, which I kind of picked up during a dry gaming spell, in spite of it's being First Person, and sort of dug it. It wasn't great, but it was good enough to hook me in and get me to beat it. So that gives me some hope too.
it would be great to have a bit of a 3rd person stealth element to it, say during the day you can sneak about, work out ways to defend yourself, then at night when they all come out you just gotta run, kill survive etc
Here's a decent sized write up on some game play elements. It sounds like it's a little schizonphrenic right now. Not sure which way it's heading. It sounds a little Dead Rising-ish, which like I said, I just couldn't get into at all. It felt way too Arcadey. But then at the same time they make it sound like there's some RPG elements, and some narrative, and some attempt at realistically approaching the weapons and stuff.
There's also some pics in here that make me wonder if it is in fact first person.
The reviews have looked good but not great. But if you actually read any of them, it sounds like it's a great game that was hit by a few hard flaws. Mainly that it lacks polish. The in game menu navigations and general controls are consistently describe as clunky, but everyone also seems to agree that once you adjust to them, the experience itself is very rewarding. It sounds like a great layout for exploring, and it's getting a lot of Badlands comps in terms of it's leveling pseudo RPG design.
I'm still iffy about the first person, and it seems to be heavily geared toward multiplayer, both of which are not exactly what I look for in a game, but I may give a swing anyhow.
I'm interested in this one also. I'm currently playing Deus Ex and Gears of War 3 soon....so I don't know if I'll have time for Dead Island. My love for zombies still doesn't fully convince me to pick this one up just yet. That and I've never been into 1st person melee games.