I'm finally at the end of my first MyPlayer season. My guy, Masamba Nnamani, plays for the Utah Jazz. He's a 7-3 Athletic Center. 86 Overall. My season averages were like 20/8 on 65% with 4 blocks per game. I thought about asking for a trade when I first got drafted, because who wants to play for the Jazz?? But we won like our first 10 games, even with my guy being scrubby, so I stayed with the team. We ended up barely beating out the Spurs for the #1 seed. I swept the first 2 rounds (Grizz then Rockets) of the playoffs, although some games were really close, and now I'm in the Conference Finals against the Spurs.
New mode for 2K15 called MyLeague. It's basically association mode with a bunch of new features, and VC isn't a part of it at all.
We recently had a chance to interview Rob Jones, Sr. Producer Visual Concepts and Erick Boenisch, Sr. Producer, Visual Concepts to talk about a new mode for NBA 2K15 called MyLEAGUE, exclusive for Xbox One and PlayStation 4.
Before we get into the interview, here is a quick rundown on some of the options. In a nutshell, it’s the Association Mode that we all know and loved on old-gen consoles, on steroids.
MyLEAGUE offers both a single season or up to an 80 year franchise experience. You will have complete control over every aspect of how your league plays out.
Here are some of those options:
• Custom Roster
• Season Length
• Conference Quarterfinals, semifinals, finals and NBA Finals
• Fantasy Draft Option
• Salary Cap
• Hard Cap
• Trade logic settings
• General settings including team chemistry, lineup management and prospect scouting
• Difficulty settings
• Trade Negotiations Difficulty
• Contract negotiation difficulty
• CPU re-Resigning Aggressiveness
• Morale difficulty and effects
• Chemistry difficulty and effects
• Trade frequency settings
• Blockbuster trade frequency
• Injury effects
• Draft class quality
• Player progression rate
• In-season training effects
• Player non-financial ambitions factor
• Normalize played to sim minutes
• Can manage/play with all teams
NOTE: 2K Sports will NOT have online MyLEAGUES but they will have ONLINE leagues returning this year.
The first question is the question everyone is wondering, will virtual currency play any role in MyLEAGUE?
VC doesn’t play any part in this mode, except that you can earn VC as games are played. MyLEAGUE was created specifically for members in our community that wanted a way to spend their time playing the game at its core.
What was the inspiration behind MyLEAGUE, and what are the goals for this year?
Well, we heard the community loud and clear about wanting a mode that could be fully customizable. A mode that is more of a sandbox of options without limitations. That is what MyLEAGUE is all about. MyLEAGUE gives users the flexibility to do what they want at the pace they wish to do it.
Here is a question our old Association mode guys want to know: Can you control multiple/all teams?
Yes, you can control from 1-30 teams in MyLEAGUE. Additionally, you can also import Classic and Euroleague teams into the mode.
What kind of customization options will there be for season length?
You can play either a single Season OR an 80-year Franchise with a season length set to 14/29/58/82 games per season. You can also customize the playoff series length.
Can you customize the number of teams allowed in the playoffs?
No, the league is still based on the NBA, so the playoffs reflect the league’s playoff structure.
You have two different settings for trades, with trade logic and trade frequency being listed. Will the trade logic and frequency settings be a slider? Can you elaborate on the extremes of each setting?
Trade Logic is simply an On/Off. When turned On, users will have the ability to turn the Trade Deadline on/off, turn Trade Override on/off, turn CPU Trades on/off, turn on CPU-CPU Trade Approval (think commissioner mode here), and the ability to turn Financial Trade Rules on/off. This last one is great for people who struggle to make trades work due to the complexities of the NBA collective bargaining agreement, as the requirement of the salaries to match can simply be turned off. Trade Frequency is a slider that allows you to tune the number of trades you see in a given season. Additionally, there is another slider called Trade Negotiation Difficulty. If you think the CPU is too lenient on trades (or too stingy), the ability to tune the mode to your likings is now at your fingertips. Trading in MyLEAGUE is more robust than ever before.
Staying on trades, how often will blockbuster trades happen in the game? Can you customize their frequency as well? Are they determined by player ratings?
There is a separate slider for blockbuster trades. You can control their frequency.
How can players customize the salary cap in their leagues?
You can decide if to have the salary cap on or off, and if you choose to have it on, you can choose to have the Hard Cap On/Off as well. You can even choose what that value is set to.
How will chemistry be calculated and how severe will the effects be between a team with good chemistry vs. a team with bad chemistry?
There is a close feedback loop between player morale and chemistry. They affect each other. Along with player personalities, we have created a matrix for each team for how its team makeup would affect chemistry. Each team has a particular makeup that will work for them Upsetting that balance will affect player morale, which in turn affects chemistry and ratings. A team with poor chemistry plays significantly worse than one that is on song.
Can you change draft class quality from year to year or is there a variable setting to choose from?
Yes and yes. You can change it from year to year, and it is on a slider that lets you decide what the quality should be.
How will “injury effects” be handled in the mode? Can we change the type of injury someone gets or adjust the amount of time a player is inured?
This question allows me to introduce one of many new features that we’ve created for NBA 2K15. Injuries have been completely re-written for NBA 2K15; internally we like to call the new system ‘Injuries 2.0’. Historically, players in our game had a single Durability rating that would define how likely they were to get injured. When a player then got injured, a body part would randomly get chosen. Not great.
With ‘Injuries 2.0’, every player has a unique durability rating for 16 different body parts (think left foot, right foot, left ankle, right ankle, etc.). This level of control allows us to pick a player like Russell Westbrook and say that he has a right knee with a significantly higher chance of getting injured than his left knee, or any other body part for that issue. In short, player injuries are going to be a lot more relevant, and a lot less random.
Body parts are going to wear down over the course of a career, as more miles are put on the body. Significant injuries to a body part will often shorten the lifespan of that body part before it becomes a real problem later in a player’s career. These injuries, depending on the severity, can forever change a player. Some players will never get back to their former selves after they blow out a knee, for example. NBA 2K15 also introduces the concept of career ending injuries to our game. In truth, they don’t happen very often (as they shouldn’t!), but they do happen. Players with continued injury problems to a body part will feel those aches and pains and retire at an earlier age than a player who has managed to stay relatively healthy throughout their career.
When a player gets hurt, you’ll often (not always) see him nurse that body part back to health with the aid of an accessory. Sleeves on elbows, pads on knees. It’s small, but it’s cool to see when you are playing the game. And when a player returns from an injury, he doesn’t necessarily come back 100% right away (injury length obviously drives this one). Players will need playing time to work their game back to its optimal level. Injuries are no longer like on/off light switches, you will now have to deal all facets of what it means when one of your players gets injured.
Getting back to the original question at-hand, we keyed in on the sandbox philosophy of MyLEAGUE and allow you to customize the frequency of User/CPU injuries in addition to how much those injuries affect a player’s ratings. Heck, you can even turn injuries off all together, but do you really want to do that after you just read all of the above?
One more thing on body durabilities. They will a be ‘thing’ when it comes to how you scout draft prospects throughout the season as our Prospect Scouting feature got a major overhaul this year. We’ll be talking more about that later this summer. The ‘game’ in scouting rookies is back, and we think you will love it.
The rookie contracts now come with that 4 year team guarantee so I imagine they will either pick you up or not.
So they get two years with two years team option. You might be able to go talk to the GM about an extension but idk what's available to you right now.
GM says need to wait for the contract's final year for extension, but my contract is in its final year. When viewing player profile contract says 1 year team option. 500 sp annually. Should I wait before my contract totally expire?