Re: SONY Developing V/R for the PS4
In theory, a well tuned experience would be amazing. Make you feel like you are in the game, and with the move integration, or steering wheel (driving games), it could seriously give you a sense of awe.
That said, I don't think that the ps4 is powerful enough to truly deliver an experience that will be mind blowing. The rift has the benefit that it can draw power from beastly machines, machines that run 10 or 20x more powerfull than ps4.
The more vr platforms there are, the better the chance that we get good support for it, and it doesn't go the way of og kinect, and ps move.
Now with two vr devices to develop for you have a much larger market to develop games for, and therefore make money on. Gamers won, just a little bit yesterday.
If vr becomes a huge deal, which I truly hope it does, then I fully expect the next gen consoles (ps5, etc) to come bundled with vr, and a wiimote/move. Then it is down to buying wheels, guns, other devices to fit the games you play.
Edit: I would like to add that the screen needs to be higher than 1080p. This thing is an inch from your eyeball so the pixels become super obvious. 4k tech will be a godsend for vr. I also personally believe that curved oled screens will ne great aswell so there are no dead zones. Anything can break the immersion, a slight deadzone on the sides, seeing the pixels, the refresh rate, really anything.
Valve mentioned they think vr needs to be 90hz. If that is true, then 120 will be the expected baseline next gen, and pc will already be at 360hz lol.
Last edited by lilgodfather1 : 03-19-2014 at 03:13 PM.