Originally Posted by nightprowler10
Yeah I was just gonna say. It didn't take them 6 games, they advertised stealth in the first trailer of the first game (hiding within monks) and dozens of missions since have solely depended on using stealth. Just because they didn't employ the Splinter Cell style stealthy gameplay doesn't mean they didn't have any.
Haha yeah I thought everybody did that. I did end up dying once in a while because some buildings sucked for that (the Duomo in Florence is one). I'm having a hard time picturing what you mean by the fixed camera...
That was the first one I thought of too as dying. One of the ones in AC4 got me too, which is surprising. Well the video explains how the game had different style cameras. One was action, one was free roam, one was cut scene, one was parkour, one was for boats, or horses, and there may be another I don't know. But now instead of having those (which personally I liked a lot) it's all locked camera, no moving it around, and its the same in every scenario.
Now, that's cool because its supposed to be intelligent enough to know what you want to do. But I don't trust it in the first iteration of it, in a game where it's a yearly release. I don't know I just feel like going with one camera is gonna be weird. Especially for parkour stuff.