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Old 03-11-2016, 01:00 PM   #61
Rose
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Default Re: Tom Clancy's: The Division

Quote:
Originally Posted by Anti Hero
Me and the ole lady been playing pretty much side by side the whole time. I'm about half a level higher than her.. our other friends are split above and below our levels.. The only people that are hard to play with are the ones that didn't have the time to dive into the game and are still lvl 8-11.

I have yet to hit up the Dark Zone.
I was just meaning that in terms of being a level 23 fighting against level 20 guys eventually and that making hard difficulty too easy. I was way too ****ing vague with "the guys" I apologize for that.
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Old 03-11-2016, 01:08 PM   #62
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Default Re: Tom Clancy's: The Division

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Originally Posted by Rose
I was just meaning that in terms of being a level 23 fighting against level 20 guys eventually and that making hard difficulty too easy. I was way too ****ing vague with "the guys" I apologize for that.

No worries dude. Yes... We've ran some missions out of order by accident and gone backwards in story and some of the hard missions seemed "Normal" So far the hardest missions we've done were the Apartments and killing Joe the leader of the cleaners.

I'll say, even though some missions might seem easier, the hard AI still does a good job (in missions) of making you work.
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Old 03-16-2016, 12:08 PM   #63
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Default Re: Tom Clancy's: The Division

I've only got a few hours in. I've actually only done the primer missions, and haven't even gotten to the base yet. My initial reactions are exactly what I thought. It's just not my thing. Shooters aren't my thing. And multiplayer isn't my thing. But it's a beautiful rendering of NYC from what I've seen so far, and a really cool concept. I like the cover mechanics, even if they're a bit sticky. I like the jumping from cover to cover thing, which I guess Destiny did, but it's my first experience with it, and I'm getting used to it. Hopefully I'll get more into it soon.
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Old 03-17-2016, 02:36 PM   #64
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Default Re: Tom Clancy's: The Division

didnt have the highest expectations from the previews, but after playing through the weekend, pretty stoked on this game. have a few buddies i play with, so it makes my experience all that better. we tried a darkzone last night, and got raped. will probably venture back in there when im at least lvl 20.

have always been fan of loot and crafting games, so the division is right up my alley
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Old 03-17-2016, 04:22 PM   #65
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Default Re: Tom Clancy's: The Division

Quote:
Originally Posted by Levity
didnt have the highest expectations from the previews, but after playing through the weekend, pretty stoked on this game. have a few buddies i play with, so it makes my experience all that better. we tried a darkzone last night, and got raped. will probably venture back in there when im at least lvl 20.

have always been fan of loot and crafting games, so the division is right up my alley
Note that DZ level is separated from the outside world.
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Old 03-18-2016, 04:16 PM   #66
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Default Re: Tom Clancy's: The Division

Been playing this, only level 13 right now, but it's a sweet game, and looks fantastic on 4k/ultra.
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Old 03-21-2016, 11:18 AM   #67
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Default Re: Tom Clancy's: The Division

l'm starting to get into it now even though I'm not that far in at all. I even only have one wing of the base unlocked.

In spite of it not really being my thing, I'm starting to really like it. For me I have to get over the overwhelming sense at first of the upgrading and crafting stuff. But the map is awesome, and I like that I'm finding even little stuff all around. I probably should continue to press onto missions more, because at this point I'm doing too many encounters, and tracking down real side stuff like tools and cell phones.
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Old 03-23-2016, 05:11 PM   #68
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Default Re: Tom Clancy's: The Division

You need the points from encounters to upgrade your base anyways, so you might as well do them while you are playing in that zone.
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Old 04-19-2016, 04:19 PM   #69
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Default Re: Tom Clancy's: The Division

In what has become seemingly a six week after release Ubisoft Tradition, they're giving away free shit to users as a means of apologizing for not having a QA department.

Quote:
GAMEINFORMER.COM
Ubisoft is trying to make amends for some of the problems players have experienced since The Divisionís launch. These include glitches that made characters unplayable and Xbox One players losing their agents altogether.

In a live stream earlier today, Ubisoft said that it would be giving all players 150 Phoenix Credits. These are used to purchase high-end items. All you need to do is log in this weekend.

The Division recently got a hefty update that added the first Incursion, limited in-group gear trading, a new gear level system, and a variety of other improvements. You can read more about that here and our take on the game in our review.

Here's the link:

http://www.gameinformer.com/b/news/a...s-weekend.aspx


I didn't experience any wonkiness prior to the upgrade, and only a few minor things after it rolled out. I had a good one where for some reason my gun wasn't in my hands, but floated about ten feet above my head, which actually turned out pretty good as I got a bunch of blind cover kills because I could just shoot it over cover barricades.

The only requirement to get the 150 Phoenix Credits, which I must admit, I have no idea what they are, and I'm at level 20, so it's distinctly possible I'm doing something terribly wrong, is to just log in. So if you're playing, or plan on playing, do yourself a favor and just make sure you sign in once this weekend.


I've enjoyed it. Almost surprisingly so, because it really isn't my thing at all. And I've even gotten into a few teamed up runs through missions. I've gotten a little weary of the repeated missions. One can only connect so many satellites and free so many hostages. But I do really like the cover gameplay, and the upgrades are doled out at a nice pace. The tone of the game, especially the design of the city (Although a little more detail would've been nice), and the way the drip the story out to you I think is done excellently.
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