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Old 08-11-2013, 08:40 PM   #3
raiderfan19
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Default Re: 2nd movie and television character draft thread

Theoretically, you could send in your numbers like this:

1. Jack Bauer (24) TRUMPED with Pinhead (Hellraiser)
2. V (V For Vendetta) TRUMPED with Tyler Durden (Fight Club) TRUMPED with T-1000 (Terminator)
3. Pinhead (Hellraiser) TRUMPED with Jack Bauer (24)
4. Tony Montana (Scarface) TRUMPED with Harry Potter (Harry Potter)
5. Mr. Incredible (The Incredibles)
6. Tyler Durden (Fight Club) TRUMPED with T-1000 (Terminator) TRUMPED with V (V For Vendetta)
7. Harry Potter (Harry Potter) TRUMPED with Tony Montana (Scarface)
8. T-1000 (Terminator) TRUMPED with V (V For Vendetta) TRUMPED with Tyler Durden (Fight Club)

Now, because this GM is using a three different trumps and one of them involves three characters, this GM will receive four auto-losses. Which numbers get the auto-losses are random, since I'll be calling out the numbers in a random order. So, if I call number 8 first, then T-1000, V, and Tyler will all do battle against whomever the opponent has at number 8, but then when I call number 2 and number 6, this team will receive an autoloss each time.

It may seem a bit complicated, but it's not that bad. At least not once you get into the game.

Preparation Time

The second of our optional strategies is known as prep time. Basically what this means is that you can assign up to two of your characters prep time when sending in your numbers. So, again, your numbers could look like this:

1. Jack Bauer (24) *Prepared*
2. V (V For Vendetta)
3. Pinhead (Hellraiser)
4. Tony Montana (Scarface)
5. Mr. Incredible (The Incredibles)
6. Tyler Durden (Fight Club) *Prepared*
7. Harry Potter (Harry Potter)
8. T-1000 (Terminator)

Being prepared means that the character(s) to which you assign preparation time will know in advance who they are fighting, and will be given a basic file on the commonly known strengths and weaknesses of their opponent. The prepared character will not be told where their opponent will begin the match, although they themselves will be able to begin the match wherever they want on the battlefield. They will have 24 hours to prepare a strategy, assemble, buy, or build weapons and armors, create traps in the battlefield, etc.

Now, I put this under optional strategies, and yes, prep time is optional. However, unlike trumping, there's no penalty for using prep time for your characters, so it's pretty much in your best interests to assign two of your characters prep time for every match. Even if you don't end up with any characters that would obviously benefit a great deal from it, you might as well give the prep time to someone. The difference might be minimal, but you never know when it could be the difference maker in a really close match.

Now, can you prep a trump? Yes, yes you can. However, prepping a trump will consume one of your preps for each member of the trumps. So instead of being able to prepare two different individual fighters for that match, you would only have the prepared two-man trump. It's completely up to the GM how you wish to send in your numbers.

It's also important to note that during team battles, both teams are considered to have prep time.

*****************************

So, that's pretty much the gist of it all. There are obviously a lot of different things you can do when sending in your numbers that can make or break you. With all the different ways you can trump and the multiple prep times you can assign, no two matches should even be close to being alike.
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